I’ve got eight tremendous druid backstory generator examples for you! If you love Dungeons & Dragons or Pathfinder, you need to check out LitRPG Adventures Workshop, the AI tool I used to create these backstories. It can give you a lot of ideas for characters. You might also enjoy our D&D Backstory Generator or our D&D random encounter tables collection. The circle of stars is opening?
Zul – Male Gremlin Druid
STR 14 INT 17 WIS 18 DEX 12 CON 13 CHA 9
Born in A small village within the Sussurian Jungle
Druid Backstory:

Zul grew up under the care of his parents, always terrified of what might happen to him if he were to stray too far. He was fiercely loyal to them and never strayed too far from home.
As he got older, he tired of the regimented lifestyle. He wanted to see the world, to explore and see the many wonders of Grabisco. His parents were reluctant to let him go, but they knew that he was becoming independent.
For a short time, he was content to stay home, but the desire to adventure grew stronger and stronger until he felt like he couldn’t survive another day. He set out to explore the world, and now Zul sees that he can’t live without the thrill of adventure.
Personality:
Zul has a strong sense of loyalty, which sometimes gets him into trouble. He is a bit naive but intelligent. He likes to think he can be friends with anyone, even if they’re different than him.
Appearance:
Zul has light brown hair and a medium complexion. He has a wide nose, small ears, a slender build, and a slightly long face. He dresses in simple, brown clothes that flow with the wind when he walks or runs. He is a short gremlin and bears a staff and a spear when fighting.
Start of Character:
Having found himself in the town of Blinkenberg, Zul decides to travel throughout Grabisco to see all the wonders it has to offer.
Sarsaparilla – Female Wood Elf Druid
STR 16 INT 15 WIS 13 DEX 17 CON 16 CHA 16
Born in The Grove of the Autumn Night
Druid Backstory:
The wood elves of the Autumn Grove live in the wilderness, far from the cities and towns of the human races. They believe that all of nature can be destroyed in the wake of human greed and folly. Some elves, including Sarsaparilla, believe that they are the only hope for the future of the natural world. Sarsaparilla, however, is not a typical elf. She is a hermit and a recluse and is often seen as crazy by other elves. She is also the only elf known to have a spirit animal.
Personality:
Sarsaparilla is the first to tell you how other people see her. She’s believes that the people who believe she’s crazy are crazy, and the people who don’t are crazy. She has no interest in making friends and is constantly travelling throughout the kingdom of Grabisco, preaching the great and powerful Jabajaba. She knows that she is on a quest that is bigger than herself, and although she has seen many setbacks, she will not stop until she has finished her mission.
Appearance:
Sarsaparilla has a very odd appearance. She has long, silver-blonde hair and is very pale, more so than her wood elf kin. She has dark circles under her eyes, and she constantly looks as if she hasn’t slept in days. She wears loose-fitting robes and at all times carries a small satchel with a variety of useful herbs and potions.
Start of Character:
Sarsaparilla has travelled to Grabisco to spread the word of Jabajaba. She has traveled all the way from the Autumn Grove in the Sussurian Jungle to spread the word of Jabajaba and to learn the truth about him. Although she may not realize it, she is on a quest to save the entire world.
Aonara Neolo – Female Human Druid
STR 15 INT 17 WIS 16 DEX 13 CON 14 CHA 17
Born in The Village of Kenman
Druid Backstory:

Aonara grew up in a family of druids who tended to the needs of their community. They were respected in the village, so much so that when Aonara was a student in her elementa school, she was chosen to be an initiate druid of the Order of the Tenfold Leaf. She was ecstatic, and for the next several years, she studied healing and the ways of nature, eventually becoming a full-fledged druid.
She traveled throughout the continent, tending to the needs of the common folk. Now she has returned to the village where she was raised, and is in charge of the local chapter of the Order of the Tenfold Leaf. It’s her turn to teach, and lesson number one is always to treat everyone with kindness and respect.
Personality:
Aonara is down to earth, gentle, and cheerful. She loves to share the lessons she has learned with the people around her. When she is confronted with a difficult decision, she takes time to consider all of the options. She is the type of person who would sacrifice her life to help another.
Appearance:
Aonara has piercing blue eyes and long blonde hair. She is lithe, and stands 5’4”. When called upon to perform her druidic duties, she usually wears a green robe. She wields a staff and a dagger in battle.
Start of Character:
Aonara has returned to her home village after a long and arduous journey. While she would like to resume her druidic duties, she realizes that she must first focus on proving that she is not a traitor.
Daunmuir – Male Halfling Druid
STR 13 INT 12 WIS 13 DEX 17 CON 7 CHA 17
Born in Saphre’s Campsite (Grabisco Kingdom)
Druid Backstory:

Daunmuir was abandoned when he was very young, his parents thought they wouldn’t be able to raise him in the harsh environment of Saphre’s Campsite. The halfling tribes decided to take him in and raise him as one of their own. During his time in the camp, he was trained in the ways of the druidic priests to lead the tribe to victory in the upcoming skirmishes with the neighboring orcs.
Daunmuir was taken in by a particularly ancient druid priest who helped him develop his natural talents. Over time, he became well versed in the arcane arts practiced by the druidic priests throughout the land of Grabisco. The priests want him to stay in Saphre’s Campsite, but he has decided to travel the entire world and spread the word about his religion.
Personality:
He is warm and inviting to those he knows. He is a bit on the aloof side. He has a love of nature and is sometimes known to be short with people who do not conform to the natural world.
Appearance:
With short brown hair, brown eyes, and leathery skin, Daunmuir looks much older than his true age. He wears worn and dirty robes that are dyed a dark green. He wields a quarterstaff. During battle, he casts spells and attacks to keep his friends safe.
Start of Character:
He has decided to adventure throughout the Kingdom of Grabisco and beyond, intent on becoming a well-known druid priest and finally defeat the acolytes of Zan.
Aedan Ravenhall – Male Goblin Druid
STR 12 INT 13 WIS 12 DEX 15 CON 14 CHA 13
Born in Durga (Grabisco Kingdom)
Druid Backstory:
Aedan Ravenhall was once a well respected priest of the gods in his home of Durga, the capital of the Kingdom of Grabisco. The acolytes of Zan began to question his faith, seemingly out of the blue, and he was forced to flee during the night, leaving behind everything that he knew and loved. Aedan is not alone in his new quest as he is accompanied by his loyal friend, fellow priest of the gods, Markus. He still leads his flock, now congregating in a small village in the forest that’s not far from Durga.
Personality:
Aedan is a very devout man who prays to all the gods with the utmost reverence; however, he is not a fan of cleric of Zan. He is very blunt and has a few harsh words for priests of Zan, but he will not stoop to the usual rhetoric. He is a fair and just man and tries to follow the word of the gods. He is a man of action who is always thinking ahead, although he is concerned about the future of his daughter, Lorien.
Appearance:
Aedan has brown hair, blue eyes and an average build. He wears clothes that are typical of priests. He has a good amount of battle experience and wields a club at will while casting spells.
Start of Character:
Aedan is on a quest to find his daughter, Lorien. She, along with some of her closest friends, went hunting when she was young and remained in the woods for the night. When he found her, she seemed to be in a trance of sorts. No amount of healing can bring her back. He travels with his friend, Markus, to learn more about her condition as well as any assistance that they can offer.
Vani – Female Wood Elf Druid
STR 14 INT 19 WIS 14 DEX 11 CON 10 CHA 15
Born in Xamanagore (Grabisco Kingdom)
Druid Backstory:
Vani was born to a wood elf druid. She grew up in the lush forests of Xamanagore, learning the ways of the druid from her father. She was a curious young elf and found herself wandering off to explore the rest of the realm. It was on one of her family’s excursions that she was captured and sold into a life of slavery. Her master was a cruel man, but she felt that she had to put up with the abuse and the boredom.
She prayed to the Nature Spirits and begged them to give her a way to escape. The chance came when her master’s daughter fell ill. Vani helped to care for the girl with the aid of a traveling healer. She slipped out of the manor and ran to the palace to summon the healers once the girl died. As a reward for her assistance, the king granted her her freedom, allowing her to return to her druidic life.
Personality:
Vani is very shy and reserved when it comes to social situations. She has a good heart and wants to help people, both in her old life as a slave and in her new life as a druid priest. She’s always careful to think through the possible consequences of any action before she takes it.
Appearance:
She has brown eyes and long, black hair. She wears several nature spirit charms around her neck. Her druidic tattoos cover every inch of her body, including her face. When she’s in battle, she wields a staff. She sometimes has a habit of carrying a tiny little dog with her.
Start of Character:
She is just beginning her journey in Grabisco. She is looking forward to exploring the lands and helping people in need.
Nargis – Male Orc Druid
STR 10 INT 10 WIS 10 DEX 10 CON 10 CHA 11
Born in Faun (Grabisco Kingdom)
Druid Backstory:
Nargis was born among the Orcs in the Fauns of the Kingdom of Grabisco. They are a proud people, viewing themselves as superior to outsiders. They tend to keep to themselves, using their remote location to keep from being bothered by anyone else. The tribe had a tradition of hunting and killing the priests of the Land of Light.
Eventually, they were overrun and massacred by a team of priests and paladins led by a paladin from the Kingdom of Grabisco. Nargis was the only one who survived. The paladin, a Halfling named Devlin, took pity on the young Orc and took him in. Over the years, Nargis watched Devlin’s faith deepen, and eventually he was baptized.
Devlin taught the young Orc everything he knew about the Church of Beldaroon and the ways of paladins. Nargis wants to find his place in the world and carry on his adopted father’s work.


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Personality:
Nargis can be best described as having a soft heart. He’s gullible and easily manipulated. If somebody offers him an opportunity, he jumps on it. He’ll help a friend without expecting anything in return so long as it’s the right thing to do. He’s very trusting, but he’s learned that his trust is sometimes misplaced. It’s taken a toll on him, and he’s more cynical as a result.
Appearance:
Nargis has black hair and dark eyes. He dresses in loose fitting robes with a small, golden crucifix pinned to the neck. His armor is dark and nondescript.
Start of Character:
Nargis has decided to adventure throughout the Kingdom of Grabisco and beyond, intent on continuing in his adopted father’s (Devlin) footsteps.
M’gron Inel – Male High Elf Druid
STR 12 INT 13 WIS 12 DEX 12 CON 13 CHA 14
Born in Jorganor (The City) (Grabisco Kingdom)
Druid Background:
M’gron was born into a family of High Elves whose practice was to venerate the Gods of Grabisco. He was raised in the city of Jorganor by his mother, and he never knew his father. M’gron was an obedient child, but he was never really interested in the faith. Though he practiced the religious rituals, he did not believe in the Gods.


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As he grew older, he felt no strong calling to worship the Gods and decided to leave Jorganor. He traveled to the east where he hoped to find new people with whom he could make a new life. During his travels, he encountered a group of people who secretly worshiped the God Zan instead of the others he had known.
He was immediately struck by the beauty of their faith and sought to learn more about their ways. Eventually, he joined the acolytes of Zan. At the age of eighteen, M’gron was given the task of leading a group to scout out the land of Grabisco. He was successful and reports that the land is rich in resources and life. He asks that you join him to learn more about their ways and to share the life that they have built.
Personality:
M’gron is a very patient and observant person. He is able to put his own life on the line in order to save the lives of others, and not many people do this. His love of adventure keeps him from being overly serious about mundane things. He is emotionally reserved but warm, though he can be a bit lost in his own thoughts.
Appearance:
M’gron has a lithe build, with gray eyes and long brown hair. He wears a pendant that depicts a sun and a looping vine. He wears a brown robe with a dark green accent along with brown pants and boots. Her carries a backpack that contains his ritual items and other magical things.
Start of Character:
M’gron has decided to adventure throughout the kingdom of Grabisco. He feels a calling to share the word of Zan and intends to build a temple on Induspolis Island. (If you don’t like his name, you can try our free high elf name generator at ARNAMGEN.)
More Druid Backstory Generator Examples?
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An ancient lineage, the Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
D&D 5e