Looking for a new NPC description generator? I’ve got you covered. Keep reading for a few examples of adventurer and common NPCs you can use in your fantasy tabletop campaign. Whether you’re playing D&D, Pathfinder, or even MERPs (love it!), you can adjust these NPC descriptions and use them in your game. I don’t supply everything here, but it should be enough for a good DM to flesh it out and create some magic at the table. At the end of the article, I’ll share a secret for generating hundreds more NPC descriptions with GPT-3 from OpenAI. Let’s get started!
- Adventurer NPC Description Generator Examples
- Common NPC Description Generator Examples
- More NPC Description Generator Examples
- Try my NPC Description Generator Today!
Adventurer NPC Description Generator Examples
Here’s just a few examples of adventurer NPCs I’ve created with my NPC description generator.
Aydyn Arrostone – Male Mountain Dwarf Wizard
STR 13 INT 8 WIS 13 DEX 7 CON 14 CHA 16
Notes: (Nearsighted) (Grumpy) (Accident Prone) (Opportunistic) (Level 11)
Aydyn is a dwarf who wears the obvious signs of iron on his brow. He is almost 7 feet tall and has a graying beard that is braided into a queue. He wears typical dwarf clothing, sturdy leather and iron boots, and an iron bracer on his left arm.
Aydyn is grumpy and abrupt. He has very little time for social niceties and is very blunt in his speech. He will suffer fools gladly, but will do just about anything to get the job done.
Aydyn grew up in the mountains and learned the art of war at a young age. He was a skilled warrior, but there was something missing in his life. At a young age he became a cleric of Moradin, the god of the dwarves. He became more serious and wanted to live up to the high standards set by his god. In time he became an adventuring cleric who can hold his own in combat.
Aydyn’s prefered weapons are his hammer and his mace. He can also utilize spells, but prefers to get up close and personal with a melee weapon.
Aydyn has a large mace and a large hammer. He also has a magical quaterstaff that can cast lightening bolt, color spray, entangle, detect magic, magic missile, sleep, and web. This staff he carries on his back. He has no other equipment. He has no coins on him.
Ragnor Stonebreaker – Male Half-Elf Druid
STR 12 INT 14 WIS 12 DEX 15 CON 12 CHA 15
Notes: (Macho) (Naive) (Guarded) (Opportunistic) (Level 16)
Ragnor is a tall (6’3″), muscular, broad-shouldered human in his 40’s with a thick black beard and long black hair that he wears tied back in a ponytail. He wears a chainmail skirt and a leather vest that he has attached a necklace made of teeth and claws.
Ragnor will, within the first ten minutes of meeting a person, have figured out who is the leader of the party. If the leader is an elf, Ragnor will subtly try to undermine him. If the leader is a dwarf, Ragnor will obey him, but try to make sure that the dwarf doesn’t find out about it. He will try to avoid or undermine any religious or good aligned adventurers.
Ragnor Stonebreaker was born of a mixed union between a human woman and an elf. He grew up in the forest to the west of the town of Faerûn, hidden away from both his elven and human parent. He was schooled in elvish lore and the druidic arts, and was placed in charge of an elven king’s wildwood.
During the Spellplague, the wildwood was affected by a strange magical event that caused the land to shift and a nearby wooded area to grow, while at the same time the meadows and farmland fell into the sea. This event gave Ragnor the land he had been farming, a wooded area near the town of Faerûn.
He spent a time as a merchant, growing his wealth and land holdings as he traded with the other kingdoms. Over time, he also grew bored with his life as a merchant-farmer, and so he signed up for a position as a mercenary. He enjoyed the life of a mercenary, but after twenty years had had enough, and resettled back in Faerün pass, with a small holding that he calls his ‘permanent home’.
Ragnor is a skilled and experienced soldier, and as such he is a passable to good swordsman. His great strength and stamina allow him to use large weapons easily, and he is willing to sacrifice armor in favor of being able to wield his chosen weapons: two great swords and a great axe, all of them enchanted to increase his skill.
Ragnor is a skilled armorer and weaponsmith in his free time. The steel-reinforced chainmail skirt is enchanted to increase his defenses, and he also has a sword with a hilt wrapped in leather and bronze. He carries a large warhammer that has been enchanted to enhance his skills, and is often seen out of it’s bag of holding, either resting on his shoulder or strapped to his back.
He also carries a number of throwing axes in a weapon-belt adorned with teeth and claws, and a dagger, though he rarely uses it. Although not always worn, Ragnor has a long-sword strapped across his back.
Bria the Necromancer of the Kark Clan – Female Cave Dwarf Necromancer
STR 16 INT 14 WIS 16 DEX 10 CON 11 CHA 7
Notes: (Selfless) (Adorable) (Reckless) (Guarded) (Level 9)
Her head is completely shaven, and scabbed from the atrophied parts from where she has torn off her own hair. She has a large scar across her forehead where her brow used to be, and her eyes are a pale color. Her left eye has a greenish hue, just like the color of the stones at the bottom of the island.
Along her neck is a large 8-pointed star that is wrapped around her throat. The star goes up her face, over her brow and ends on her forehead. On her left hand is a tattoo of what looks like an old blade with two delicately curved lines on either side of the point where the blade meets the hilt. Bria wears the robes of the Moradin, the God of the Stone.
This is an oddity for a Kark, but she is a devoted follower of this God. The Kark believe in the Moradin, and give him praise, but they prefer to worship the Shaal as she seems to more welcoming and forgiving than her male counterpart.
Bria is a cold, hard, and calculating woman. She is to be respected, even if she doesn’t deserve it. If a Kark is kind to her, she will be VERY kind in return. However, if she is treated disrespectfully, she has no problem exacting her revenge.
Bria came to the Kark clan as a very young child. Her mother died giving birth to her, and her father was an Aesir warrior from a visiting ship. She has always been very quiet, and is a black sheep of the Kark clan in that she does not worship the Shaal. She prefers to worship Moradin for the healing and help he brings to those who are in need.
Bria is a master of Necromancy, the art of bringing back the dead. She is also a master of Kark combat, which involves spears and quick hand-to-hand maneuvers with ghouls and zombies.
Bria has a staff with a small skull on the very top. She also has a spiked shield, as well as her enchanted ring.
Common NPC Description Generator Examples
Here’s just a few examples of common NPCs I’ve created with my NPC description generator.
Vissa – Female High Elf City Guard
STR 10 INT 14 WIS 10 DEX 11 CON 12 CHA 13
Personality: (Amusing) (Grumpy) (Reckless)
Alignment: Lawful Evil
Vissa is a High Elf that grew up in a military family. She was recruited at a young age to serve the Greater Good, and is one of many who grew up going to military school. Her life is one of authority and she will enforce her duties with an iron fist. She has no emotion when it comes to serving the powers that be. She is also a very attractive woman with cleary defined features and a muscular figure.
Vissa is not someone that you want to trifle with. Ordering her to do something and not obeying is left up to the individual who gives out the order. She believes there is no room for insubordination and will not forgive it. This can make for difficult relationships with non-elves.
Vissa’s father was a military major and her mother was a colonel. Both were stationed in Aldarria and Vissa was born into the same rank. As a child, Vissa always watched her parents and was taught the ways of how a soldier should behave. She was always taught how to fight and how to be as ruthless as necessary.
Her entire life was dedicated to fighting and she is highly trained. When she was old enough, Vissa was sent off to military school to learn the ways of the masses. She was the top of her class, and received an elite position in the army. After a few years of service she was sent to Pastin where she was given her own army group. She got assigned to guard the city, and has become a fine soldier.
Vissa is not a skilled fighter, and prefers not to engage others in combat. She also is not a skilled leader, as she would prefer to lead by example. She is an expert at using magic, but nothing but pure white magic.
Tango the Dark Elf – Female Dark Elf Barrel Maker
STR 12 INT 14 WIS 12 DEX 16 CON 10 CHA 12
Personality: (Annoying) (Haughty) (Macho)
Alignment: Chaotic Neutral
Tango is a slender Dark Elf woman. She is around 5 feet tall. She has long black hair, piercing black eyes and pointy ears. She is agile and wears elven chainmail armor. She is muscular and is known to exercise often. Tango is an excellent bowman.
Tango is a barrel maker and can be found in her workshop in the Sanitarium District. She is a skilled worker and is known for her quality barrels. She is also a skilled blacksmith and is able to repair damaged barrels. She is also a skilled housekeeper.
Tango was born in Crowthorne and has lived there her whole life. She is an only child and her parents are deceased. She is a Dark Elf and used to live in the Elven City of Kilcabbar before it burned by orc raiders. She often speaks about how she misses that city and how she wishes to return there one day.
Barrel making is Tango’s primary skill. She is a skilled worker and is known for her quality barrels. She is also a skilled blacksmith and is able to repair damaged barrels. She is also a skilled housekeeper. Tango is an excellent bowman and often goes hunting outside the city walls. She has a pet wolf named Terran who accompanies her in her hunts.
Bressyl the Ogre – Female Ogre Shop Owner
STR 17 INT 13 WIS 17 DEX 16 CON 10 CHA 17
Personality: (Annoying) (Haughty) (Macho)
Alignment: Lawful Good
Bressyl is an enormous ogre, almost twice as big as a full grown ogre. She is about sixteen feet tall, and has a long braided beard. She wears a pair of large greaves and a breastplate, which are all in excellent condition. She carries two large crescent shaped axes. Her overall presentation is loud and boisterous
If players approach Bressyl when she is working at her store, The Axe and the Helm, she will be quick to engage them in conversation. She is a very outgoing person, believing in the inherent worth of all people. She will happily engage in conversation, and provide large discounts if the players have been polite to her. If the players treat the store poorly, or are rude to her she will aggressively defend her store and her property.
Bressyl grew up in the same clan as Egaroth, and was raised similar to him. The clan was constantly fighting the humans, and was eventually defeated. Bressyl was captured, but was sold as a slave by the humans rather than a prisoner. She was eventually released from slavery, and started working as a mercenary. She was hired to protect the northerners in Crowthorne, and stayed there after her contract expired. She bought The Axe and the Helm, and has been running it ever since. She is well known in the city, but is not particularly popular.
Bressyl is both a skilled businessman and warrior, able to wield large axes with ease and wear heavy armor. She has limited magic ability, being able to cast light spells.
More NPC Description Generator Examples
Want more NPC descriptions – at the click of a button? Head over to NPC Generator AI for hundreds of example NPCs generated by the GPT-3 API from OpenAI. It’s free to use, so if you’re looking for something for your tabletop campaign today, go check it out. And if you want to generate your own NPC descriptions, keep reading!
Try my NPC Description Generator Today!
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I’ve also just launched by random dungeon generator. Here’s a video explaining what you can do with it…