600 Random Forest Encounters: DND 5e+ Tables

I’ve put together a list of 100 D&D random forest encounters that can also be used for other fantasy tabletop RPG systems. Enjoy this random table, and be sure to check out my books on Amazon, so I can continue offering free TTRPG content here on the website, including a deep dive on D&D. Thanks for reading!

My Random Forest Encounter Tables in D100 Format for DND 5e+

Here’s my collection of D100 forest encounters.

100 Fun Random Forest Encounters for DND 5e

  1. The party comes across a strange, bowl-shaped clearing in the forest. The clearing is filled with strange flowers and mushrooms. If the party camp for the night, they will be attacked by strange insects.
  2. A murder of strange ravens fly overhead.
  3. The party stumbles upon a camp of 1d4 human barbarians. They are led by a warrior called Blackbeard.
  4. The party stumbles upon a camp of 1d4+2 human barbarians. They are led by a warrior called Blackbeard.
  5. The party comes across a clearing with a strange looking tree in the center. If the tree is touched, it will turn into a treant named Treebeard.
  6. The party stumbles upon a group of strange goblins. They are led by a hobgoblin named Hargaroth.
  7. The party comes across a group of 1d4+2 griffons. They are led by a griffon named Redbeard.
  8. A nearby stream has dried up.
  9. The party is ambushed by 1d4+2 goblins. They are led by a hobgoblin named Hargaroth.
  10. A short distance ahead, the party can see a small village in the distance. The village is actually a colony of giant ants and their queen, who is disguised as a human in the village.
  11. A group of 1d6+1 orcs is fighting a large group of 1d6+2 ogres.
  12. A group of 1d6+1 dwarves is trying to get a large wagon off the road. They’ll ask the players to help them.
  13. A group of 2d6 dwarves is marching through the forest. They are on their way to the closest city. The players’ party will join them for protection.
  14. A group of 1d4+2 bandits has set up an ambush on the road. They will attack the players’ party with crossbows and shortbows from the trees.
  15. An elderly couple is walking along the road. They are looking for help with a problem they’re having with a goblin that’s been terrorizing them.
  16. The players come across a group of men, who are dressed in black robes, and are carrying boxes to a wagon. They are trying to hide, and will attack the players if they get too close to the crates. The men in black robes are cultists trying to get rid of evidence that would convict them of practicing evil.
  17. A lone traveler has lost his way in the forest. He will ask the players to show him the way back to the main road.
  18. Two men dressed in black robes are arguing over whether or not they should steal a baby deer that has been abandoned by its mother.
  19. A group of 1d10 young men and women are celebrating their coming of age by running through the forest at night, laughing and screaming, while drinking and throwing things at each other.
  20. A group of 1d4 men dressed in black robes are arguing about whether or not to kill a deer for food.
  21. The party is approached by a group of elderly villagers who hand them a package and ask them to deliver it to a nearby town. If the party asks, the villagers explain that this is a regular occurrence.
  22. Three men wearing cloaks stand in the middle of the road. They ask the party for help, saying that their horses have run off. If the party helps them, the men attack. If they don’t, the men attack anyway.
  23. The players discover a small village that is populated with shadows and zombies. The villagers are actually shadows wearing robes and robes of leather armor. The shadows are under the control of a necromancer who lives in the town chapel.
  24. The party comes across a field of mushrooms. As they walk through the mushrooms, they notice that they are getting taller and taller. In fact, they are growing as the party walks through them. If the party doesn’t stop, they will be crushed by the mushrooms.
  25. The players stumble upon three old women sitting around a fire and singing songs about the old days. They are actually witches who are casting a magical spell to summon a demon prince into the world. They will try to stop the party from interrupting their ritual by attempting to cast a spell on them.
  26. A group of people are gathered around a fire and telling stories about a nearby ruin. They claim that it is haunted by an ancient ghost who has been seen recently in the area.
  27. A group of hunters from a nearby village asks the party for help finding a lost hunting dog. The hunters are actually werewolves who are using their dogs to lure in prey before transforming and killing them.
  28. A group of men approach the party and say they need help finding their friend who has gone missing. When they find their friend, he is dead and has been drained of blood by vampires. The men are vampires who are looking for new recruits to join their ranks.
  29. An old man wearing rags sits on the side of the road and asks for help finding his lost dog. He claims that his dog is missing because it was taken by goblins who live in a nearby cave system. If players help him, they can find his dog and negotiate with the goblins for information on their activities or for treasure from their leader.
  30. A group of men wearing brown cloaks stand around a fire and discuss their plans for taking over a nearby village and turning it into a cult outpost for their religion. They say that their leader will be arriving soon to help them with this task.
  31. A group of hunters is tracking a small group of goblins. The hunters are talking about joining the army and fighting in the war. They will offer to help the players if they need it.
  32. The players see a group of women singing. The women are celebrating the end of winter.
  33. The players see a man riding a horse. The man is taking a message to a nearby town.
  34. The players see a group of farmers talking about the weather. One farmer says he saw a dragon in the hills last night. He’s worried about his cows being stolen by the dragon.
  35. A group of men are hunting for deer. The leader is upset because one of the men keeps making jokes about the leader’s wife.
  36. A group of women are making a batch of wine. They will offer some wine to the players if they ask.
  37. A group of farmers are planting seeds in their fields.
  38. A group of farmers are planting seeds in their fields. One of the farmers is arguing with another farmer about the price of grain.
  39. Two men are talking about fish in a nearby river. One man says that his brother saw a dragon in the river. The second man says that he saw a dragon in the hills and then it flew over the river and disappeared into the distance.
  40. A group of children are playing with a ball made of twine and sticks.
  41. A party of 2d6 adventurers are sitting around a campfire. They are members of a party that has been traveling together for years. They have been on this quest for 3 years. They are waiting for one of their members to return. One of their members is a Halfling Bard. He has been gone for 2 weeks, and they are worried about him.
  42. In the woods, the party hears a group of Goblins arguing with each other. Two of them are trying to convince the other two to join them on a quest to find treasure. The other two are reluctant to go with them.
  43. A group of 2d6 Elves are on a journey through the forest. They are on their way to a nearby city to conduct business there. They are carrying sacks of goods with them as they walk through the forest.
  44. A party of 2d6 Gnomes are on their way to a nearby town. They are on their way to sell their goods to the merchants there. They are carrying sacks of goods with them as they walk through the forest.
  45. On their way through the forest, the party hears a group of Humans arguing with each other. One of them is trying to convince the others to join him on a quest to find treasure. The other three are reluctant to go with him.
  46. A party of 2d6 Half-Orcs are on their way to a nearby city. They are on their way to join an Orc mercenary company there. They are carrying spears and shields as they walk through the forest.
  47. Two male elves carrying spears and shields are walking through the forest. They are on their way to join an Orc mercenary company in a nearby city.
  48. A party of 2d6 humans are sitting around a campfire. They are members of a party that has been traveling together for years. They have been on this quest for 3 months. They are waiting for one of their members to return. One of their members is a human Barbarian. He has been gone for 2 days, and they are worried about him.
  49. A party of 2d6 Half-Elves are on their way to a nearby city. They are on their way to join an elven mercenary company there. They are carrying bows and arrows as they walk through the forest.
  50. A party of 2d4 Goblins are running through the woods, away from an unseen threat that is chasing them!
  51. A wild boar is running in circles, bleeding from a gash in its side.
  52. A group of 1d6 hunters rides past, laughing and cursing.  
  53. A group of 1d4+2 hunters are walking through the forest. They are on their way to a nearby village to sell their furs and meat.
  54. A group of 1d4+4 hunters are walking through the forest. They are on their way back from a nearby village where they sold their furs and meat. They are laughing and joking about all the ale they can drink when they get back home.
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  56. A group of 1d4+4 hunters are walking through the forest. They are on the way to a nearby village where they will sell their furs and meat for as much as they can get for them. They are talking about all the ale they can drink when they get back home.
  57. A group of 1d6+6 soldiers are marching through the forest. They are on their way to a nearby city to report for duty. They are singing songs of battle and drinking away their fears of death.
  58. A group of 1d4+4 soldiers are marching through the forest. They are on their way to a nearby city to report for duty. They are singing songs of battle and drinking away their fears of death.
  59. A group of 1d4+4 hunters are walking through the forest. They are on their way to a nearby village to sell their furs and meat for as much as they can get for them at the local market. They are talking about how hungry they are and how good a meal they will have when they get back home.
  60. A group of 1d4+2 hunters ride past on horseback, laughing and cursing. They are on their way to attack a nearby fortress.
  61. A group of 1d6 hunters ride past on horseback, laughing and cursing. They are on their way to attack a nearby ruin in the name of Zan.
  62. A pair of centaurs are looking for something that was stolen from them.
  63. A group of 2d10 orcs are sitting around a campfire singing songs about their victories over the humans.
  64. The party hears a group of 2d6 humans arguing about the best way to defeat the local orcs.
  65. A group of 1d4+2 gnomes are sitting around a campfire, waiting for their dinner to cook. They tell players that they’re on their way to a nearby village to sell their wares.
  66. The party hears a group of 2d6 humans arguing about the best way to defeat the local orcs. One of them has a map that shows where the orcs are hiding out.
  67. A man named Alfred offers players information about the local area for a price. He’s a bit of a con artist and will try to trick players if they’re not careful.
  68. The party sees a group of 2d4 mercenaries who are looking for work. They’re willing to work for anyone who offers them a decent wage.
  69. A group of 2d4 mercenaries are looking for work. They’ve been hired to escort a group of traveling merchants to a nearby village.
  70. The party sees a group of 1d4+2 dwarves who are in the area looking for work. They’re willing to work for anyone who offers them a decent wage.
  71. A group of 2d6 guards are on patrol, making sure no one causes any trouble in the area.
  72. Three wild boars are huddled against a tree, trying to keep warm. If attacked, they will fight back.
  73. Two hungry wolves are chasing after a deer. If the players get in their way, the wolves will attack them.
  74. A group of children are playing in the snow. They will cheerfully ask the players if they want to play with them.
  75. A merchant is walking along the road, carrying a heavy load. The players can offer to help him carry his load. If they do, he will give them a small reward.
  76. A man is sitting on a tree branch, singing a song about nature.
  77. A small hillock rises up in the middle of the road. It has been created by the local druids as a small shrine to nature.
  78. A group of men are sitting around a campfire, telling stories about their adventures in the forest. They will ask the players if they want to hear their story.
  79. A group of villagers are gathered around a small fire, talking about their problems. The players can offer to help them with their problems.
  80. Three wagons are stuck in the mud, blocking the road. A group of villagers is trying to get them out of the mud. They will ask for help from the players.
  81. An old man is walking along the road, telling stories about when he was young and adventuring. He will offer to tell his stories to the players if they want to hear them.
  82. An owlbear roars and attacks, but then it transforms into a normal owl and flys away.
  83. A group of halflings are playing a game of chance. One of them will ask the players to join them and place a bet. If players lose, they will owe the halflings money.
  84. The players come across a group of 4d6 men who are battling with each other. They will not stop fighting until one side wins.
  85. A man is sitting on the ground. He is holding his head and muttering ‘I can’t believe it! I can’t believe it!’
  86. Players come across an old man who is sitting on a rock by the side of the road. He looks sad and lonely. If players talk to him, he will tell them a story about how he was once a famous knight who fought in many famous battles. He will ask players to tell him about themselves and then tell them that they remind him of himself when he was young. He will then become happy for a short time before becoming sad again and telling players that none of his friends or family will visit because they are all ashamed of him and his actions in recent years.
  87. The players come across a group of 5d6 men who are arguing about whether or not someone is guilty of a crime. They will continue arguing until one side wins.
  88. An old man is sitting on the ground, looking very sad. He will ask players for help, but then become angry and tell them to leave him alone if they do not want to give him help.
  89. A group of old men are sitting around a fire, telling stories about their past adventures. They will invite the players to join them if they wish to listen to their stories.
  90. A woman is sitting on the ground, weeping. She will tell players that she has lost her child and asks them to help her find it. She will then become angry at the players if they do not help her find her child, even though they do not know where it is or if it exists at all.
  91. Players come across a group of 3d6 men who are fighting with each other over a pile of gold coins that one of them has found and doesn’t want to split with the others because he wants it all for himself
  92. An insane loner, with a bow and arrow, is hunting for food. He attacks the players if they get too close. He’ll try to run away if he takes any damage. He’s dressed poorly and has a wild look in his eyes. The loner is actually a spy for a nearby kingdom and has been placed here to gather information on the players.
  93. Players hear an argument between two men, who are standing by a tree. One man is saying, ‘No, that’s not what we agreed.’ The other man replies, ‘You don’t have a choice. You need the money.’ The first man says, ‘But what about my family?’ The second man says, ‘I’m sorry.’ The second man gives the first man a bag of coins and says, ‘Here, this should help.’ The first man says, ‘Thanks.’ The two men walk away in different directions. The first man is a bandit and this was a ransom payment.
  94. A group of 4d4+4 hobgoblins are standing around a campfire, cooking a wild boar they have just killed. They will attack the players on sight.
  95. An elderly man is sitting on the ground, gathering up sticks. He will ask the players for help gathering up sticks. If the players help him, he will reward them with a magic potion that allows the user to see through walls for one hour.
  96. A group of 3d4+3 gnolls are arguing about whether or not to attack the players. One of the gnolls says, ‘I don’t care if we get in trouble for it. We need to attack them.’ One of the other gnolls says, ‘But what if we lose? Then we’ll be in trouble.’ The first gnoll says, ‘That’s true…’
  97. Two goblins are chasing a squirrel around in circles. One goblin says to the other, ‘C’monnn… Just one more time…’ They continue to run in circles until the players get close, at which point they abandon their efforts and attack the players.
  98. A group of 2d6+2 bandits are sitting around a campfire, drinking and laughing. They will attack the players on sight.
  99. Two men are arguing over a woman named Mary. One man says, ‘Mary is my girlfriend and I don’t want you hitting on her anymore.’ The other man replies, ‘She’s not your girlfriend! She’s my girlfriend!’
  100. A group of 3d4+3 hobgoblins are sitting around a campfire, drinking and laughing. They will attack the players on sight.
  101. A group of 2d6+2 goblins are standing around a campfire, cooking a wild boar they have just killed. They will attack the players on sight.

100 Interesting Random Woods Encounters

  1. The party comes across a strange, bowl-shaped clearing in the forest. The clearing is filled with strange flowers and mushrooms. If the party camp for the night, they will be attacked by strange insects.
  2. A murder of strange ravens fly overhead.
  3. The party stumbles upon a camp of 1d4 human barbarians. They are led by a warrior called Blackbeard.
  4. The party stumbles upon a camp of 1d4+2 human barbarians. They are led by a warrior called Blackbeard.
  5. The party comes across a clearing with a strange looking tree in the center. If the tree is touched, it will turn into a treant named Treebeard.
  6. The party stumbles upon a group of strange goblins. They are led by a hobgoblin named Hargaroth.
  7. The party comes across a group of 1d4+2 griffons. They are led by a griffon named Redbeard.
  8. A nearby stream has dried up.
  9. The party is ambushed by 1d4+2 goblins. They are led by a hobgoblin named Hargaroth.
  10. A short distance ahead, the party can see a small village in the distance. The village is actually a colony of giant ants and their queen, who is disguised as a human in the village.
  11. A group of 1d6+1 orcs is fighting a large group of 1d6+2 ogres.
  12. A group of 1d6+1 dwarves is trying to get a large wagon off the road. They’ll ask the players to help them.
  13. A group of 2d6 dwarves is marching through the forest. They are on their way to the closest city. The players’ party will join them for protection.
  14. A group of 1d4+2 bandits has set up an ambush on the road. They will attack the players’ party with crossbows and shortbows from the trees.
  15. An elderly couple is walking along the road. They are looking for help with a problem they’re having with a goblin that’s been terrorizing them.
  16. The players come across a group of men, who are dressed in black robes, and are carrying boxes to a wagon. They are trying to hide, and will attack the players if they get too close to the crates. The men in black robes are cultists trying to get rid of evidence that would convict them of practicing evil.
  17. A lone traveler has lost his way in the forest. He will ask the players to show him the way back to the main road.
  18. Two men dressed in black robes are arguing over whether or not they should steal a baby deer that has been abandoned by its mother.
  19. A group of 1d10 young men and women are celebrating their coming of age by running through the forest at night, laughing and screaming, while drinking and throwing things at each other.
  20. A group of 1d4 men dressed in black robes are arguing about whether or not to kill a deer for food.
  21. The party is approached by a group of elderly villagers who hand them a package and ask them to deliver it to a nearby town. If the party asks, the villagers explain that this is a regular occurrence.
  22. Three men wearing cloaks stand in the middle of the road. They ask the party for help, saying that their horses have run off. If the party helps them, the men attack. If they don’t, the men attack anyway.
  23. The players discover a small village that is populated with shadows and zombies. The villagers are actually shadows wearing robes and robes of leather armor. The shadows are under the control of a necromancer who lives in the town chapel.
  24. The party comes across a field of mushrooms. As they walk through the mushrooms, they notice that they are getting taller and taller. In fact, they are growing as the party walks through them. If the party doesn’t stop, they will be crushed by the mushrooms.
  25. The players stumble upon three old women sitting around a fire and singing songs about the old days. They are actually witches who are casting a magical spell to summon a demon prince into the world. They will try to stop the party from interrupting their ritual by attempting to cast a spell on them.
  26. A group of people are gathered around a fire and telling stories about a nearby ruin. They claim that it is haunted by an ancient ghost who has been seen recently in the area.
  27. A group of hunters from a nearby village asks the party for help finding a lost hunting dog. The hunters are actually werewolves who are using their dogs to lure in prey before transforming and killing them.
  28. A group of men approach the party and say they need help finding their friend who has gone missing. When they find their friend, he is dead and has been drained of blood by vampires. The men are vampires who are looking for new recruits to join their ranks.
  29. An old man wearing rags sits on the side of the road and asks for help finding his lost dog. He claims that his dog is missing because it was taken by goblins who live in a nearby cave system. If players help him, they can find his dog and negotiate with the goblins for information on their activities or for treasure from their leader.
  30. A group of men wearing brown cloaks stand around a fire and discuss their plans for taking over a nearby village and turning it into a cult outpost for their religion. They say that their leader will be arriving soon to help them with this task.
  31. A group of hunters is tracking a small group of goblins. The hunters are talking about joining the army and fighting in the war. They will offer to help the players if they need it.
  32. The players see a group of women singing. The women are celebrating the end of winter.
  33. The players see a man riding a horse. The man is taking a message to a nearby town.
  34. The players see a group of farmers talking about the weather. One farmer says he saw a dragon in the hills last night. He’s worried about his cows being stolen by the dragon.
  35. A group of men are hunting for deer. The leader is upset because one of the men keeps making jokes about the leader’s wife.
  36. A group of women are making a batch of wine. They will offer some wine to the players if they ask.
  37. A group of farmers are planting seeds in their fields.
  38. A group of farmers are planting seeds in their fields. One of the farmers is arguing with another farmer about the price of grain.
  39. Two men are talking about fish in a nearby river. One man says that his brother saw a dragon in the river. The second man says that he saw a dragon in the hills and then it flew over the river and disappeared into the distance.
  40. A group of children are playing with a ball made of twine and sticks.
  41. A party of 2d6 adventurers are sitting around a campfire. They are members of a party that has been traveling together for years. They have been on this quest for 3 years. They are waiting for one of their members to return. One of their members is a Halfling Bard. He has been gone for 2 weeks, and they are worried about him.
  42. In the woods, the party hears a group of Goblins arguing with each other. Two of them are trying to convince the other two to join them on a quest to find treasure. The other two are reluctant to go with them.
  43. A group of 2d6 Elves are on a journey through the forest. They are on their way to a nearby city to conduct business there. They are carrying sacks of goods with them as they walk through the forest.
  44. A party of 2d6 Gnomes are on their way to a nearby town. They are on their way to sell their goods to the merchants there. They are carrying sacks of goods with them as they walk through the forest.
  45. On their way through the forest, the party hears a group of Humans arguing with each other. One of them is trying to convince the others to join him on a quest to find treasure. The other three are reluctant to go with him.
  46. A party of 2d6 Half-Orcs are on their way to a nearby city. They are on their way to join an Orc mercenary company there. They are carrying spears and shields as they walk through the forest.
  47. Two male elves carrying spears and shields are walking through the forest. They are on their way to join an Orc mercenary company in a nearby city.
  48. A party of 2d6 humans are sitting around a campfire. They are members of a party that has been traveling together for years. They have been on this quest for 3 months. They are waiting for one of their members to return. One of their members is a human Barbarian. He has been gone for 2 days, and they are worried about him.
  49. A party of 2d6 Half-Elves are on their way to a nearby city. They are on their way to join an elven mercenary company there. They are carrying bows and arrows as they walk through the forest.
  50. A party of 2d4 Goblins are running through the woods, away from an unseen threat that is chasing them!
  51. A wild boar is running in circles, bleeding from a gash in its side.
  52. A group of 1d6 hunters rides past, laughing and cursing.  
  53. A group of 1d4+2 hunters are walking through the forest. They are on their way to a nearby village to sell their furs and meat.
  54. A group of 1d4+4 hunters are walking through the forest. They are on their way back from a nearby village where they sold their furs and meat. They are laughing and joking about all the ale they can drink when they get back home.
  55. A group of 1d4+4 hunters are walking through the forest. They are on the way to a nearby village where they will sell their furs and meat for as much as they can get for them. They are talking about all the ale they can drink when they get back home.
  56. A group of 1d6+6 soldiers are marching through the forest. They are on their way to a nearby city to report for duty. They are singing songs of battle and drinking away their fears of death.
  57. A group of 1d4+4 soldiers are marching through the forest. They are on their way to a nearby city to report for duty. They are singing songs of battle and drinking away their fears of death.
  58. A group of 1d4+4 hunters are walking through the forest. They are on their way to a nearby village to sell their furs and meat for as much as they can get for them at the local market. They are talking about how hungry they are and how good a meal they will have when they get back home.
  59. A group of 1d4+2 hunters ride past on horseback, laughing and cursing. They are on their way to attack a nearby fortress.
  60. A group of 1d6 hunters ride past on horseback, laughing and cursing. They are on their way to attack a nearby ruin in the name of Zan.
  61. A pair of centaurs are looking for something that was stolen from them.
  62. A group of 2d10 orcs are sitting around a campfire singing songs about their victories over the humans.
  63. The party hears a group of 2d6 humans arguing about the best way to defeat the local orcs.
  64. A group of 1d4+2 gnomes are sitting around a campfire, waiting for their dinner to cook. They tell players that they’re on their way to a nearby village to sell their wares.
  65. The party hears a group of 2d6 humans arguing about the best way to defeat the local orcs. One of them has a map that shows where the orcs are hiding out.
  66. A man named Alfred offers players information about the local area for a price. He’s a bit of a con artist and will try to trick players if they’re not careful.
  67. The party sees a group of 2d4 mercenaries who are looking for work. They’re willing to work for anyone who offers them a decent wage.
  68. A group of 2d4 mercenaries are looking for work. They’ve been hired to escort a group of traveling merchants to a nearby village.
  69. The party sees a group of 1d4+2 dwarves who are in the area looking for work. They’re willing to work for anyone who offers them a decent wage.
  70. A group of 2d6 guards are on patrol, making sure no one causes any trouble in the area.
  71. Three wild boars are huddled against a tree, trying to keep warm. If attacked, they will fight back.
  72. Two hungry wolves are chasing after a deer. If the players get in their way, the wolves will attack them.
  73. A group of children are playing in the snow. They will cheerfully ask the players if they want to play with them.
  74. A merchant is walking along the road, carrying a heavy load. The players can offer to help him carry his load. If they do, he will give them a small reward.
  75. A man is sitting on a tree branch, singing a song about nature.
  76. A small hillock rises up in the middle of the road. It has been created by the local druids as a small shrine to nature.
  77. A group of men are sitting around a campfire, telling stories about their adventures in the forest. They will ask the players if they want to hear their story.
  78. A group of villagers are gathered around a small fire, talking about their problems. The players can offer to help them with their problems.
  79. Three wagons are stuck in the mud, blocking the road. A group of villagers is trying to get them out of the mud. They will ask for help from the players.
  80. An old man is walking along the road, telling stories about when he was young and adventuring. He will offer to tell his stories to the players if they want to hear them.
  81. An owlbear roars and attacks, but then it transforms into a normal owl and flys away.
  82. A group of halflings are playing a game of chance. One of them will ask the players to join them and place a bet. If players lose, they will owe the halflings money.
  83. The players come across a group of 4d6 men who are battling with each other. They will not stop fighting until one side wins.
  84. A man is sitting on the ground. He is holding his head and muttering ‘I can’t believe it! I can’t believe it!’
  85. Players come across an old man who is sitting on a rock by the side of the road. He looks sad and lonely. If players talk to him, he will tell them a story about how he was once a famous knight who fought in many famous battles. He will ask players to tell him about themselves and then tell them that they remind him of himself when he was young. He will then become happy for a short time before becoming sad again and telling players that none of his friends or family will visit because they are all ashamed of him and his actions in recent years.
  86. The players come across a group of 5d6 men who are arguing about whether or not someone is guilty of a crime. They will continue arguing until one side wins.
  87. An old man is sitting on the ground, looking very sad. He will ask players for help, but then become angry and tell them to leave him alone if they do not want to give him help.
  88. A group of old men are sitting around a fire, telling stories about their past adventures. They will invite the players to join them if they wish to listen to their stories.
  89. A woman is sitting on the ground, weeping. She will tell players that she has lost her child and asks them to help her find it. She will then become angry at the players if they do not help her find her child, even though they do not know where it is or if it exists at all.
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  91. Players come across a group of 3d6 men who are fighting with each other over a pile of gold coins that one of them has found and doesn’t want to split with the others because he wants it all for himself
  92. An insane loner, with a bow and arrow, is hunting for food. He attacks the players if they get too close. He’ll try to run away if he takes any damage. He’s dressed poorly and has a wild look in his eyes. The loner is actually a spy for a nearby kingdom and has been placed here to gather information on the players.
  93. Players hear an argument between two men, who are standing by a tree. One man is saying, ‘No, that’s not what we agreed.’ The other man replies, ‘You don’t have a choice. You need the money.’ The first man says, ‘But what about my family?’ The second man says, ‘I’m sorry.’ The second man gives the first man a bag of coins and says, ‘Here, this should help.’ The first man says, ‘Thanks.’ The two men walk away in different directions. The first man is a bandit and this was a ransom payment.
  94. A group of 4d4+4 hobgoblins are standing around a campfire, cooking a wild boar they have just killed. They will attack the players on sight.
  95. An elderly man is sitting on the ground, gathering up sticks. He will ask the players for help gathering up sticks. If the players help him, he will reward them with a magic potion that allows the user to see through walls for one hour.
  96. A group of 3d4+3 gnolls are arguing about whether or not to attack the players. One of the gnolls says, ‘I don’t care if we get in trouble for it. We need to attack them.’ One of the other gnolls says, ‘But what if we lose? Then we’ll be in trouble.’ The first gnoll says, ‘That’s true…’
  97. Two goblins are chasing a squirrel around in circles. One goblin says to the other, ‘C’monnn… Just one more time…’ They continue to run in circles until the players get close, at which point they abandon their efforts and attack the players.
  98. A group of 2d6+2 bandits are sitting around a campfire, drinking and laughing. They will attack the players on sight.
  99. Two men are arguing over a woman named Mary. One man says, ‘Mary is my girlfriend and I don’t want you hitting on her anymore.’ The other man replies, ‘She’s not your girlfriend! She’s my girlfriend!’
  100. A group of 3d4+3 hobgoblins are sitting around a campfire, drinking and laughing. They will attack the players on sight.
  101. A group of 2d6+2 goblins are standing around a campfire, cooking a wild boar they have just killed. They will attack the players on sight.

100 Random Woods & Wilderness Encounters

  1. 1d6 orcs are hunting deer. They will attack the party if they see them.
  2. 1d4 gnomes are planting mushrooms to sell to the local tavern. They have 1d6 mushrooms for sale.
  3. A group of 1d4+4 elven rangers are on patrol and will question the party if they see them.
  4. A group of 1d4+2 dwarven miners are looking for gold in the nearby hills.
  5. A group of 1d4+2 dwarven miners are looking for gold in the nearby hills. They have found a vein and are celebrating by getting drunk and singing songs of their clan while they excavate the vein.
  6. An elderly human merchant named Fredrick is traveling through the forest, hoping to reach a nearby town before nightfall. He has a few rare gems and a few rare herbs for sale at fairly reasonable prices.
  7. Two men named Hargrimm and Grumgrock are hunting boar. They are arguing about what to do with the boar once they kill it.
  8. A group of 1d4+2 halfling thieves are trying to steal a horse from a nearby stable. They have managed to tie up the stable hand, but he is still struggling and calling for help.
  9. A group of 1d4+2 goblins are fighting over a dead horse nearby. They will run away if any players approach.
  10. A thick fog has settled over the forest, causing travel to be slow and dangerous.
  11. Nymphs are dancing and singing on the trail, trying to lure a person off the trail.
  12. A group of 2d6 goblins, who are very happy to see players, attack immediately.
  13. A group of 2d6 town watch guards, who say they were told to patrol the forest and protect travelers, attack immediately.
  14. A group of 2d6 lumberjacks are working in a small clearing. If players approach, they will attack immediately.
  15. A group of 3d4 dwarven merchants are traveling. If players approach, they will offer to sell them weapons and armor for twice their value.
  16. A group of 2d4 dwarven merchants are traveling. If players approach, they will offer to sell them magical items for half their value.
  17. The players come across a small campfire with a half-eaten pie sitting on a rock nearby. If the players approach, 1d4 gnolls attack.
  18. The players come across a small campfire with a half-eaten pie sitting on a rock nearby. If the players approach, 1d4 human bandits attack.
  19. A group of 1d4 elves are hunting deer. If players approach, they will attack immediately.
  20. The players come across a small campfire with a half-eaten pie sitting on a rock nearby. If the players approach, 1d4 rangers attack.
  21. Lumberjacks are having a drinking contest.
  22. A group of bandits are sitting around a campfire singing songs.
  23. A band of orcs are running from a giant eagle.
  24. A group of scouts from a nearby city are looking for bandits.
  25. A group of hunters are tracking a deer.
  26. A group of peasants are searching for a lost goat.
  27. A group of soldiers are fortifying their camp.
  28. A group of lumberjacks are about to start a log rolling contest.
  29. A group of wizards are studying the constellations and discussing their theories about the coming year.
  30. A wizard is standing in the middle of the forest casting a spell…
  31. Rival adventuring party. They fight or run away depending on the size of the party.
  32. A group of halflings are walking down the path. If they are attacked they will fight back and then run away.
  33. A group of traveling merchants are walking down the path. They will stop and sell food and water to the players.
  34. A group of half-elves are walking down the path. They will stop and ask for help. One of them is wounded and needs medical attention.
  35. A group of hobgoblins are marching down the path. They are on their way to attack a nearby village.
  36. A group of elves are hunting in the forest. If they are surprised, they will run away. They will offer to join the party if they are not slaughtered first.
  37. A group of dwarves are mining in this area. If they are attacked they will fight back fiercely as they are protecting their livelihood.
  38. A group of humans are fishing in a nearby pond. They will stop and ask players to join them for dinner. If players do so, they will be forced to stay for several days until the catch is brought in.
  39. A group of wizards are studying in a nearby clearing. They will offer to join the party if players help them with their research by fighting off an attack from a nearby band of orcs.
  40. Players hear a loud roar from nearby. A huge lion comes out of the woods and attacks them.
  41. A fortune teller is sitting under a tree. She tells the players that they will have bad luck for a week. They will get lost in the forest and fight goblins for a week.
  42. A group of gnolls are running towards the players. They are trying to get away from a group of half-orcs. Half-Orcs are chasing the gnolls and throwing rocks at the gnolls.
  43. A group of goblins are hanging from a tree. They are trying to keep their balance while they climb the tree.
  44. A group of kobolds are digging up graves in a nearby graveyard. They are looking for treasure and weapons.
  45. A group of bandits are sitting around a campfire. They are talking about how they are going to rob a local merchant and how they are going to hide the treasure in the forest.
  46. A group of halflings are sitting around a campfire. They are playing cards and betting on the game.
  47. A group of skeletons are dancing around a bonfire. They look like they are having fun and enjoying themselves.
  48. Two goblins are fighting over a purse stolen from a merchant. One of the goblins is winning the fight and the other goblin is cowering in fear while the fight goes on.
  49. A group of gnomes are sitting around a campfire and drinking wine and singing songs. They are celebrating the end of another day and enjoying each other’s company.
  50. A group of elves are practicing their archery skills by shooting at targets in the woods nearby. The elves are making fun of each other while they shoot at the targets.
  51. Jaunty dwarven bard and his band of dwarven fans and dancers are celebrating their victory over the goblins. They are playing music, drinking ale, and dancing around the camp fire. They will talk to the players for a few hours before continuing their journey.
  52. A female elven ranger with a trained owl is hunting for food. She will tell the players about how she rescued the owl from a group of goblins.
  53. A group of 2d6 goblins are looking for food. They are trying to find horses to eat. They will attack the players if they see them.
  54. A group of 2d6 goblins are looking for horses to eat. They will attack the players if they see them.
  55. A group of 2d6 elves are hunting for food. They will attack the players if they see them.
  56. Four elven wizards are studying magic in a clearing in the woods. They are studying a scroll that they found in their travels. The wizards are from a nearby elven city and they are studying here because of the quietness of the area.
  57. A group of 3d4 Halfling thieves are planning a heist on a local village. They will ask the party to help them with the heist. If the party decides to help them with their heist, they will end up getting double-crossed by the halflings and lose all their money and items as well as get arrested by the town guard.
  58. A group of 3d4 Halfling thieves are planning a heist on a local village. They will ask the party to help them with the heist. If the party decides to help them with their heist, they will end up getting double-crossed by the halflings and lose all their money and items as well as get arrested by the town guard.
  59. A group of 2d4 male elven bards are traveling through the forest singing songs about lost love and such. They will ask the players if they can join them on their journey for a day or two before continuing on their own way again.
  60. The party stumbles across a small village that has been attacked by a nearby band of orcs. The villagers request that the party help them clear out the orcs so that they can return to their village and rebuild it.
  61. A couple of children are lost in the forest. They are wearing Noble’s clothes. They are hungry. If fed and given a place to sleep, they will tell the party that they were kidnapped by a group of gnomes. The gnoms were planning to eat them, but they escaped.
  62. A young mage is lost in the forest. He is wearing common clothes. He has a sword and a staff. He has a pouch with 1d6 gold pieces and 1d10 gems. He has a map with the location of a powerful magic item written on it. If the party finds him, he will trade the map for food, a place to sleep, a horse, or whatever the party can offer him.
  63. A group of children are playing hide and seek in the forest. They are wearing common clothes.
  64. A group of kids are playing tag in the forest. They are wearing common clothes.
  65. A group of men are hunting deer in the forest. They are wearing leather armor and carrying spears and bows and arrows.
  66. A group of hunters are hunting boar in the forest. They are wearing leather armor and carrying spears and bows and arrows.
  67. A group of hunters are hunting boar in the forest. They are wearing leather armor and carrying spears and bows and arrows and dogs (2d8 dogs).
  68. A group of men are gathering firewood in the forest. They are wearing leather armor and carrying axes and shields.
  69. A group of men are gathering firewood in the forest. They are wearing leather armor and carrying axes and shields and dogs (2d8 dogs).
  70. A group of men are hunting deer in the forest. They are wearing leather armor and carrying spears and bows and arrows
  71. Mists in the distance, a red glow that dances on the ground. The party hears a roar, and then a shadow passes overhead. A dragon has been hunting in this area recently.
  72. A group of merchants is travelling through the forest. One of their wagons is stuck in the mud. A group of 3d6 human bandits attacks. If the party helps, the merchants will reward them with a magic item.
  73. A group of 3d6 human rangers are taking advantage of the mists to hunt. If the party gets too close, or if they are discovered, they will attack as well.
  74. The party hears a voice in the distance, singing a song. If they follow the sound, they will find a clearing filled with gold coins. There is an invisible creature that is singing, and it will attack if anyone gets too close.
  75. The party hears the sound of an argument. If they investigate, they will find a group of 3d6 human villagers arguing about whether or not to hire the party to deal with the goblin problem in their village.
  76. A group of 3d6 human rangers are discussing the recent attacks from the goblins. If the party interrupts, they will attack as well.
  77. The party finds a campfire that has not been used for several days. There is a half-eaten deer carcass nearby. If they investigate, they will find it’s still fresh and there are tracks around it that are not human or animal tracks.
  78. A group of 4d6 wolves are hunting in this area. They will attack if they sense any weakness in the party’s numbers or if they spot any campfires or torches.
  79. The party sees a group of 2d6+2 humans arguing about which way to go through the forest. They will hire the party if they can pay them any amount of gold. They will offer information about the area if they are bribed or threatened.
  80. The party sees some human tracks in the mud. They lead to a nearby clearing where there is some kind of altar made out of stone with writing on it. If any member of the party can read it, they will discover that it’s a contract between a wizard and a local cleric who are both trying to summon a demon into this dimension so they can share the power and both become gods instead of one being stuck as an arch-bishop while the other is stuck as a cardinal.
  81. Lumberjacks are cutting down a tree. They are being attacked by an ape. The ape will not attack anyone but the lumberjacks for 2d4 turns. Once the tree is down, the ape will leave the area. If the players intervene, the lumberjacks will thank them for their help. If the players do not intervene, the lumberjacks will attack them.
  82. A merchant is walking down the trail. He is carrying a large sack of gold. He is being followed by three bandits. The merchant is tired and is ready to give up his gold. If the players intervene, they will receive 1d6x10x10 gold pieces as a reward. If the players do not intervene, the bandits will attack and kill the merchant.
  83. A man is walking down the trail with a large box on his back. The box is covered in a black cloth. The man is walking very fast and looks nervous and scared. As he passes the players, he whispers, ‘Do not look inside the box!’ If the players look inside the box, they will see a man, dead and covered in black fur.
  84. A group of 2d12 elves are sitting around a campfire, singing songs and telling stories. The elves have been here for three days and are getting tired of each other’s company. They will offer to share their camp with the players for the night if they like but there’s no telling what will happen if they do…
  85. The players hear a woman screaming and see flashes of light in a nearby cave. If they investigate, they will find a group of 2d4 goblins battling with a group of 2d4 kobolds. The goblins and kobolds are fighting over a woman who is tied up in the middle of the cave. This woman is a thief who was caught stealing from the goblins and kobolds. She will eventually be cut down if no one rescues her within 2d6 turns.
  86. During a storm, lightning strikes a nearby tree and sets it on fire. The tree falls across the trail and blocks it completely.
  87. A group of 2d6+2 bandits are sitting around a campfire, laughing and joking about their recent crimes. If they are attacked, they will fight to the death to defend their territory and their loot…
  88. A group of 2d4+2 farmers are walking down the trail, singing songs about farming and harvesting grain…
  89. An old man is sitting on a log by the side of the trail, singing songs about heroes and adventure… He looks hungry and tired… If the players feed him or offer him shelter for the night, he will tell them a story about an ancient dungeon that is nearby… This dungeon has been abandoned for hundreds of years…
  90. A group of 2d4 knights on horses are riding down the trail, looking for adventures to go on…
  91. Nymphs and satyrs are in a dance contest on a makeshift stage.
  92. A group of drunk humans are dancing around a maypole; a group of drunk elves are watching them.
  93. A gnome is sitting on the ground, crying. He will tell the players that he was walking through the forest when he came upon a group of goblins. The goblins took his gold and his horse.
  94. A group of human bandits are sitting around a campfire, playing cards. They will notice players and try to rob them.
  95. A group of humans are walking down a trail. They are looking for a lost child named Jimmy.
  96. A group of orcs are sitting around a campfire, eating roast horse. They will notice the players and attack.
  97. A group of elves is singing and dancing around a campfire near a small stream. They will invite players to join them in their celebration.
  98. A group of elves is practicing archery near a small stream. They will ask the players if they want to join in on the fun.
  99. A group of dwarves is trying to get a large stone out of the middle of a small stream. They need help with this task.
  100. A group of dwarves is walking towards the party. They are carrying an injured comrade.

D100 Random Forest Encounters

  • A sudden gust of wind and darkness covers the forest. A group of 2d6+12 shadow creatures appear.
  • The party sees a group of 2d6+12 anthropomorphic rabbits. They are not hostile, but they will offer the party a free meal. The meal is actually an enchantment spell that will make the party fall asleep for a night and a day.
  • A group of 2d6+12 gnomes are searching for something. They will not talk to the party unless the party asks about their quest. They are looking for a rare flower that grows near the center of the forest.
  • A group of 2d4+4 rangers are wandering the forest looking for game. They are equipped with leather armor and shortbows. They will trade with the party if they have something to trade.
  • The party hears the sounds of battle. A group of 2d6+6 soldiers led by a warrior priest are fighting a group of 2d6+6 ogres led by an ogre king.
  • A group of 2d6+6 hunters are traveling through the forest. They are looking for game to hunt. If asked, they will trade with the party.
  • A group of 2d4+4 bandits are traveling through the forest. They are looking for easy prey.
  • A group of 2d4+4 soldiers are traveling through the forest. They are looking for an enemy that has been terrorizing villages near the forest.
  • The party sees a group of 2d6+12 centaurs that are hunting game. They will not talk to the party unless they are invited to join the hunt. If they accept, then the centaurs will give them a magic bow that always hits its target with an arrow made of pure gold. It can only be used once per day, but it guarantees a hit and damage roll of 19 or 20 on any target no matter how far away it is or how small it is.
  • A group of 2d4+4 human nomads is traveling through the forest looking for a new home to settle in because their old home has been over-hunted by their own tribe from over-population.
  • D4 Goblins emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing basic leather armour. They are armed with short swords and small shields.
  • D4 Goblins emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing basic leather armour. They are armed with short swords and small shields. Their leader is a goblin bard named Siege-of-Turtle, a Level 1 NPC Bard that has a challenge rating of 1 and has been cross-bred with a turtle to create a Turtleman.
  • A party of 2d4+2 pirates emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing leather armour. They are armed with swords, axes, and crossbows.
  • A party of 2d4+2 goblins emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing leather armour. They are armed with short swords and small shields.
  • A party of 2d4+2 goblins emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing leather armour. They are armed with short swords and small shields. Their leader is an ogre named Grub-Stomper, an Ogre Barbarian that has a challenge rating of 2 and has been cross-bred with a giant grub to create a Grubman.
  • A party of 2d4+2 orcs emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing leather armour. They are armed with swords, axes, and crossbows.
  • Three human bandits emerge from the forest. They are in a bad mood and are looking for a fight. They are wearing basic leather armour and each is armed with a sword and small shield.
  • A party of four hobgoblins emerge from the forest. They are in a bad mood and are looking for a fight. They are wearing basic leather armour and each is armed with a sword and small shield. Their leader is an hobgoblin named Striker, a Hobgoblin Fighter that has a challenge rating of 1+2 and has been cross-bred with a Zebra to create a Zebron (a Zebra/Horse creature with stripes and mane).
  • A party of 2d4+2 hill giants emerge from the forest. They are in a bad mood and are looking for a fight. Each giant is armed with two clubs and wears leather armour made from animal hides.
  • A party of 2d4+2 orcs emerge from the forest. They are in a bad mood
  • Unexpected encounter with a band of dwarves. They are looking for a lost treasure deep under the forest.
  • Unexpected encounter with a band of kobolds. They are looking for a lost treasure deep in the forest.
  • An old woman is walking along the trail. She will tell the players about an abandoned castle.
  • A man is walking along the trail. He will tell the players about an abandoned castle.
  • Two men wearing robes are walking along the trail. They will offer to cast a magic spell on one of the player’s items for 100 gold pieces.
  • A group of men wearing armor are walking along the trail. They will offer to protect one of the players from harm.
  • An old man with a long beard is walking along the trail. He will offer to sell players a cloak made with the finest fur.
  • Two men wearing robes are walking along the trail. They will offer to cast a magic spell on one of the player’s items for 150 gold pieces.
  • A man is walking along the trail. He will tell the players about an abandoned castle filled with monsters and treasure!
  • A group of men wearing armor are walking along the trail. They will ask for directions to a local town or village.
  • Manticore attacks.
  • A druid comes running through the forest, pursued by a group of one-eyed men. The men are armed with spears and shields. The druid’s name is Jasper. He is a good cleric who was captured by the one-eyed men and forced to work as their slave. He’ll be glad to be rescued.
  • A group of 1d4+1 half-elf bards are traveling through the forest, hoping to be discovered. They’re singing songs about the beauty of nature and the wonder of the world. They’re looking for an opportunity to perform in front of a large audience. They’re not very good bards.
  • A group of 2d4+2 half-elves are traveling through the forest, hoping to be discovered. They’re members of a traveling acting troupe that is looking for new members. They’re looking for an opportunity to perform in front of a large audience. They’re not very good actors.
  • A group of 1d4+1 dwarves are traveling through the forest, hoping to be discovered. They’re members of a mining troupe that is looking for new members. They’re looking for an opportunity to mine in a new location.
  • A group of 1d4+1 dwarves are traveling through the forest, hoping to be discovered. They’re members of a mining troupe that is looking for new members. They’re looking for an opportunity to mine in a new location.
  • A group of 1d4+1 halflings are traveling through the forest, hoping to be discovered. They’re members of a bardic troupe that is looking for new members. They’re looking for an opportunity to perform before a large audience. They’re not very good bards or actors.
  • A group of 1d4+1 gnomes are traveling through the forest, hoping to be discovered. They’re members of a bardic troupe that is looking for new members. They’re looking for an opportunity to perform before a large audience. They’re not very good bards or actors.
  • A group of 1d4+1 dwarves are traveling through the forest, hoping to be discovered. They’re members of a mining troupe that is looking for new members. They’re looking for an opportunity to mine in a new location.
  • A group of 1d4+1 halflings are traveling through the forest, hoping to be discovered. They’re members of a bardic troupe that is looking for new members. They’re looking for an opportunity to perform before a large audience. They’re not very good bards or actors.
  • A man is walking down the path. He has a dagger in his hand. He looks scared. He has been robbed.
  • A group of men are walking down the path. They are singing loudly. They are drunk and unhappy about being lost in the forest.
  • A group of men are walking down the path. They have been hunting. Their dogs are with them. The dogs are tired, hungry and mean.
  • A group of men are walking down the path. They are going on a hunting trip. They have dogs with them. The dogs are well trained, well fed and friendly.
  • A group of adventurers are walking down the path. They are going on an adventure. They have not been on many adventures and they are nervous but excited at the same time.
  • A group of adventurers are walking down the path. They are going on an adventure. They have been on many adventures and they are confident but cautious at the same time.
  • A man is walking down the path. He is going on a trip. He is carrying a small box with him and he looks nervous about it but determined at the same time.
  • A woman is sitting on a log by the side of the trail. She is looking tired and cold and she is shivering slightly even though it is warm outside. She is lost and she needs help getting back to town.
  • A spirit is sitting on a log by the side of the trail. It does not see the players at first but as they get closer it notices them and it attacks!
  • Two men are walking down the path, talking to each other quietly about something that the players cannot hear because they are too far away from them.
  • Bands of orcs are fighting with a group of elves – allied orcs and elves – about 20 of each. The orcs want to kill the elves or enslave them or something.
  • The players see a group of 4 gnomes who are riding on a giant, black, fire-breathing lizard. The gnomes are trying to figure out a way to subdue the lizard.
  • A witch casts an enchantment on a party of travelers, making them think they need to walk through a dangerous forest to get to their destination when in fact they need to walk around it.
  • A group of bandits are fighting with a group of elves 2d20 of each.
  • A group of elves are fighting with a group of orcs 2d20 of each.
  • A group of elves are fighting with a group of humans 2d20 of each.
  • A group of humans are fighting with a group of orcs 2d20 of each.
  • A group of humans are fighting with a group of elves 2d20 of each.
  • A band of 2d6+2 orcs attack the party, with 1d6+1 (1dmore orcs joining the battle every round until they’re defeated or until they have 10 more orcs than the number of players in the party.
  • The players encounter a large pack of wolves fighting over a large kill.
  • 2d6 hunters have captured a wyvern. They are trying to tie it up. The hunters will attack anyone who gets in their way.
  • A group of hunters have captured a wyvern. They are trying to tie it up. The hunters will attack anyone who gets in their way. During the fight, the wyvern breaks free and flies away.
  • A party of 1d4+1 bandits are on their way to a nearby town to rob it. They are on horseback.
  • A party of 1d4+1 bandits are on their way to a nearby town to rob it. They are walking.
  • A group of 1d10+10 goblins are on their way to a nearby village to attack it.
  • A group of 1d10+10 goblins are on their way to a nearby village to attack it. During the journey, they capture 1d4+4 humans and 1d4+4 elves and bring them back with them as prisoners.
  • A group of 1d4+4 humans are on their way to a nearby village to warn people about an approaching goblin horde.
  • A group of 1d4+4 humans are on their way to a nearby village to warn people about an approaching human horde.
  • A group of 2d6+2 gnolls are on their way to a nearby village to attack it.
  • A group of 2d6+2 gnolls are on their way to a nearby village to attack it. During the journey, they capture 1d4 humans and 1d4 elves and bring them back as prisoners
  • Omen. A passing bird drops a feather.
  • Those who laugh are not necessarily happy. A passing wizard laughs, then vanishes.
  • For some, the truth is more important than the facts. A passing cleric makes up a story about the local area.
  • Some things are worth dying for. A passing paladin dies to save a stranger from a vicious dog.
  • The past should be left in the past. A passing wizard is reciting an old rhyme about the area.
  • Some things are worth dying for. A passing wizard dies to save an orphan from a pack of wolves.
  • Those who have suffered have a greater empathy for others. A group of refugees (1d6+2, all female, all trained in first aid) are mourning a dead child.
  • Be wary of imitators. A passing wizard imitates the voice of a local merchant, then vanishes.
  • Honesty is the best policy. A passing cleric helps a local merchant price items at market value instead of giving him a discount.
  • Those who are ungrateful are not worthy of your kindness. A group of peasants (1d6+refuse to pay a local merchant’s prices and leave empty-handed.
  • Lumberjacks are building a log cabin by the side of the road. They are not happy and want something else to do. If they get something else to do, they will attack.
  • A family of wood elves is hunting in the forest. They will attack.
  • A family of humans is hunting in the forest. They will attack.
  • A band of humans is traveling through the forest. They are on their way to a nearby town. They are poor and have nothing valuable.
  • A wolf pack is attacking a group of humans who are hunting in the forest. The humans are in the middle of a battle with the wolves. Players can help them or leave them to their fate.
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  • A group of humans is building a log cabin on the side of the road. They want to be left alone. They will attack if they feel threatened or if they’re asked to do something they feel is against their principles.
  • A group of humans is building a log cabin on the side of the road. They are poor and are willing to work for players for about 1d4 weeks for room and board and about 1d4 gold pieces per week.
  • A group of humans is traveling through the forest on foot. They are on their way to a nearby town. They are very rich and have many valuables with them, including a rare magic item that they are willing to trade with players for something they might want or need.
  • A group of humans is traveling through the forest on foot. They are on their way to a nearby town. They are rich, but they are carrying all their wealth with them and aren’t willing to part with any of it. Players may be able to rob them if they can get away with it.
  • A group of humans is traveling through the forest on foot. They are on their way to a nearby town. They are poor, but they have many injuries and need medical attention and help with basic needs until they can get back on their feet again and get back to work again and make some money again so that they can buy food again and go back to work again some day in the future.
  • Eerie howls echo through the forest. A pack of 2d6 wolves attacks. They are hungry and will attack the party’s horses if they have any.
  • A group of 2d6 rangers are camping in the forest. They are on patrol, looking for poachers.
  • A group of 2d6 men and women, led by a paladin, are traveling through the forest. They are on their way to a nearby village to help the villagers with their problems.
  • A group of 2d6 hunters are hunting in the forest. They are hunting for food for their village.
  • A group of 2d6 hunters are hunting in the forest. They are hunting for sport.
  • A group of 2d6 men and women, led by a druid, are traveling through the forest. They are on their way to a nearby village to help the villagers with their problems.
  • A group of 2d6 rangers are camping in the forest. They are on patrol, looking for poachers.
  • In a clearing, a group of 2d6 men and women, led by a wizard, are traveling through the forest. They are on their way to a nearby village to help the villagers with their problems.
  • You spot a group of 2d6 men and women, led by a cleric, traveling through the forest. They are on their way to a nearby village to help the villagers with their problems.
  • A group of 2d6 hunters are hunting in the forest. They are hunting for food for their village.

D100 Unique Random Forest Encounters

  1. Walking along a forest trail, you spot a creature out of the corner of your eye. It is watching you.
  2. The forest is very silent. You notice a set of tracks from a deer or other large animal. The tracks lead deeper into the forest and then just stop in the middle of an otherwise empty track.
  3. You see an unfamiliar plant on the side of the trail. It looks like it could be edible and you are feeling hungry. (There is a five percent chance the berry is poisonous.)
  4. A great storm is moving in. After half an hour the storm is on top of you. It’s raining really bad and players must find shelter or start taking damage from lightning and falling limbs.
  5. A stream has washed out part of the trail. Make a DC 15 Dexterity check to move forward without slipping into the stream and taking damage. (Alternatively, you could make a DC 15 Wisdom check to hear the stream before it’s too late.)
  6. A storm is coming, but the trail is passable. You can see a small shack a few hours into the forest that would provide shelter from the storm.
  7. A bird flies up into the trees above you. It calls out and a circle of other birds fly out of the trees. They are all cawing and “talking” to one another.
  8. You find a bag of coins on the side of the trail. It is about enough for one person in your party to buy a drink.
  9. A dead deer is on the trail. Its eyes are wide open and staring into the sky. It looks like it died of starvation.
  10. You hear a rumbling noise and a large branch falls from a tree to the ground.
  11. The weather seems normal.
  12. The weather has gotten much colder. This might be due to a sudden drop in temperature or a sudden rise in altitude.
  13. A blizzard has started. Characters must make a DC 10 Constitution check or take damage from exposure.
  14. As you are walking along the edge of a river, a huge bird swoops down from the sky and grabs a fish from the river. It flies 200 feet up into the air and eats the fish in one bite. Any bard in the group will be inspired to write a song about the happening much to the chagrin of the rest of the party.
  15. As you walk along the river, your boot falls into the water. As you pull it out of the water, you see a fish with two heads. It is flapping around on the river bank.
  16. A majestic deer is standing on the path. It lets out a deep roar and you hear a tree fall in the distance.
  17. A group of deer (1d6 + 4) come running out of the trees. They are all heading towards a dead deer lying on the path.
  18. A group of goblins (1d20) run out from a group of bushes. They all have shields, leather armor, and a rusty short sword. They will attack the first creature they see.
  19. The sound of wind rustling through the trees. It is nice and relaxing and reminds you of a lost love.
  20. As you are walking the path, you notice an odd smell. It smells like someone has been cooking really bad, cheap meat. It’s getting stronger.
  21. As you approach a bend in the trail, you see a wagon. It appears to be stuck in the mud. A man is yelling obscenities at the horse and trying to whip it into moving forward. The horse appears sick and weak.
  22. You see a deer walking along the path. It is carrying something in its mouth. It looks like it might be carrying a tiny man. It’s actually carrying an odd shaped piece of wood in its mouth. Or is it?
  23. The party hears chanting coming from the woods. They can’t tell what is being said, but they can hear the guttural sounds of an orc or hobgoblin
  24. .A large snake is slithering along the path. It pauses for a moment to take a look at you. It then darts off the trail into the brush.
  25. A strange flower is growing on the side of the trail. It has 4 large blue petals. The petals open up and yell, “Surrender! You are surrounded by the forest guard!” The flower then closes and you realize it must be an illusion.
  26. A gentle rain starts to fall. It is very relaxing and pleasant.
  27. An old, wooden bridge crosses a river. A rope is attached to either end of the bridge. A group of gnomes (1d6) are on the bridge. They are trying to adjust the position of the bridge and get it back over the river.
  28. A hummingbird is flying around a specific flower in the forest. It stops to carefully examine the flower.
  29. The sound of dry leaves rustling in the wind.
  30. The sound of water trickling down a nearby hill.
  31. You hear a singing voice coming from the trees on the side of the path. There is no one there, but you can hear the voice clearly.
  32. You can hear rumbling somewhere far off in the forest. It is getting louder.
  33. The sound of birds chirping.
  34. The sound of waves crashing on a nearby shoreline.
  35. The sound of leaves crunching underfoot.
  36. The sound of a bird taking flight.
  37. A beautiful flower is growing on the side of the path.
  38. The sound of hooves on a wooden bridge.
  39. A group of four squirrels run out and run back and forth across the trail.
  40. Two butterflies are dancing in the air.
  41. The sound of flapping wings.
  42. The sound of rustling leaves.
  43. The sound of an owl hooting.
  44. You see a giant butterfly with a wingspan of about 10 feet. It spots you and flies over. It lands on someone in your group and then flies off. The butterfly disappears in the trees.
  45. The sound of someone walking through the woods. They are far off, but you can hear them walking around.
  46. The sound of sticks breaking underfoot.
  47. The sound of a river forming.
  48. The sound of a waterfall off in the distance.
  49. The sound of someone whispering loudly.
  50. The sound of a large, moving creature in the distance.
  51. The sound of a baby crying in the distance.
  52. The sound of a large animal moving through the woods. It sounds like it is starving. It might be a bear or a giant rat.
  53. The sound of a small animal scurrying away from the path.
  54. The party smells something like apple pie baking. If they investigate, they will find nothing.
  55. A group of 1d4 wolves rush out of the forest and attack. They gain surprise unless a player makes a perception check.
  56. Three rabbits run across the path. They stop, look at you, and then dash off into the trees.
  57. A group of 3d4 zombies walk out of the woods. They stumble forward, moaning and groaning.
  58. A small bird (sparrow) is sitting on the path.
  59. A group of 1d4 jaguars jump out of the nearby bushes. They all appear to be rabid.
  60. A tree falls to the right of the trail. It crashes off into the trees.
  61. A group of 1d4 large rats jump out of the bushes and attack.
  62. A small pack of 1d4 wolves attack.
  63. The sound of something large and heavy moving around in the nearby bushes.
  64. One of your friends has a flashback. He sees a young man and woman being chased by a troll.
  65. Two nearby trees move towards the nearby river and drink from it. The trees are about 8 feet tall.
  66. A group of 2d6 forest animals (deer, squirrels, birds, etc.) run across the path.
  67. The party comes across an abandoned camp. There are signs of a small campfire, a small bedroll, and a large tree stump. A search of the area will reveal a small tarnished silver cup with a strange emblem on it.
  68. A small group of 1d4 goblins jump out of the bushes and attack.
  69. A group of 1d4 goblins jump out of the bushes, but they are shocked when they see the party. They raise their arms in surrender.
  70. A woman sporting a short haircut and wearing men’s clothing comes out of the woods holding an old fashioned bugle. She will ask for directions to the nearest city. She is a bard in training.
  71. Two men arguing about potatoes approach the party on a main trail through the forest. They stop and ask if they have seen any. One man offers gold to the party if they will find some.
  72. A local farmer is walking through the forest. He is carrying two bushels of apples. He offers the party some free fruit if they will carry one of the baskets with him. He is on his way to sell them at the nearest town.
  73. A young woman is sitting on a rock by the side of the trail. She looks lost and confused. She has a small pouch of gold coins with her.
  74. A small group of 1d4 goblins are running through the forest. They are singing an off-key song and also appear to be drunk.
  75. A monk studying the local game and plants can be found near the edge of a nearby river. He will offer travel advice to the party.
  76. A local healer is walking through the forest. He is carrying a small hand cart.
  77. One of your party members has a stomach ache and wishes to take a short break from the trail.
  78. A lone man on the path is singing loudly. He appears to be a bard. He is carrying a large sack and a lute. He is on his way to a nearby village to play for a festival.
  79. A group of 1d4 goblins are walking through the forest. They appear to be in some type of religious ceremony. They are carrying sprigs of thorny bushes and walking around in circles.
  80. A woman walking through the forest trips and falls into a small pond. She curses loudly.
  81. A large crow lands on a nearby tree branch. It squawks loudly and then flies off.
  82. A local farmer walking through the forest wearing a straw hat notices the party. He warns them of a recent monster attack. The monsters have been gathering near a local river to drink. He goes on his way.
  83. An old man sitting in a meadow is holding a dagger high above his head. He is chanting loudly. He is performing a religious ritual.
  84. A group of 2d4 elves are walking through the forest. They are singing a song. They stop and ask if you have seen anything strange. One elf points to the sky and says that he lost something important.
  85. The party comes across a trail of 1d4 apples that have been carefully laid out on the forest floor. The apples are a perfect red color with a crisp white appearance. They taste delicious.
  86. A group of 2d4 elves are fighting a group of 1d4 goblins. The elves appear to be winning.
  87. A group of 2d4 wild dogs approach the party. They appear to be feral and starving. They will attempt to beg for any type of food. One can be tamed and will become a valued companion to the party.
  88. The party comes across a group of 2d4 rabbits. They appear to be playing some type of game with each other.
  89. On the right side of the trail, 1d4 large dark mushrooms can be found growing out of the ground.
  90. A small group of 1d4 goblins can be found dancing in the middle of the trail. They are laughing and singing loudly. They are having fun.
  91. A group of 1d4 wild deer are drinking from a nearby pond.
  92. A group of 2d4 elves can be found dancing in the middle of the trail. They are singing loudly and appear to be having a good time.
  93. A small group of 1d4 deer run across the trail.
  94. A small bird lands on a nearby tree branch and stares at the party. It continues to stare at one of the party members in an ominous manner.
  95. Three skeletons are lying on the ground moaning and groaning. They are not undead, but have been cursed to remain forever on that spot.
  96. A group of 1d4 goblins are walking through the forest. They appear to be lost. They have a trail of blood leading from one of them.
  97. A group of 1d4 wild dogs (basically wolves) run across the trail. They appear to be starving.
  98. A small group of 1d4 deer are grazing in an open field.
  99. A group of 1d4 orcs is walking through the forest. They appear to be lost. One of them is injured and is being carried by another orc. They do not want to fight.
  100. A group of 2d4 goblins are gathered around a fire. They are laughing and making crude jokes. They appear to be drunk.

D100 Random Woods Encounters (Mid-Level)

  1. You see a small fox on the side of the trail. The animal is injured.
  2. The sound of snapping branches can be heard through the trees.
  3. You see a deer run from cover and start to gallop away from you. Suddenly, you are hit by an arrow.
  4. As you pass through the timberline, you see a wagon under attack by bandits.
  5. A group of 5 adventurers are sitting around a campfire, singing songs. If you approach them, they have tales of a minor treasure nearby to share.
  6. You hear the howl of a wolf. The sound is coming from behind the party.
  7. Two old men are wandering through the forest, singing songs and drinking something out of huge pewter mugs. As players get close, the men stop singing, look shocked, and run away.
  8. A group of hunters are following the tracks of a boar. They are carrying spears and small dogs.
  9. A stone circle in the middle of the forest is covered in blood.
  10. The party is approached by a man with a black eye wearing a black cloak. He asks the party to find his missing packmule. If the party looks in the direction that the man came from, they see another man with a black eye, also wearing a black cloak, running away. That man stole the other man’s packmule.
  11. The party comes upon a bear with her cubs. The mother bear charges at them, but is intercepted by a wolf. The ensuing battle means the players can escape. If the players help the bear, she will let them pass unharmed. If the players attack the wolf, the bear will help them. If players attack both animals, they will stop fighting each other and concentrate on the players.
  12. Sounds of combat echo through the forest.
  13. As the party approaches, they see a raven pecking at something with its beak. The party is able to determine that the raven is pecking at something that is not yet dead.
  14. The party is attacked by a snake. When the party kills the snake, they discover that it is made of paper and is hollow. A local wizard enchanted it for a children’s party, but it went rogue.
  15. A lone traveler is walking down an overgrown trail. He is carrying strange-looking candles and has a large bird perched on his shoulder. If the party approaches, he will shoo the bird and tell them to leave him alone. If offered food or coins, the man will share a story about the local area.
  16. A group of dwarves are playing dice games. They invite the party to join them. They will try to get the party drunk so they can rob them.
  17. A large colony of sparrows is pecking at a corpse that the party just passed. The corpse’s face is covered in blood and its eyes are missing. The sparrows scatter as the party approaches.
  18. The party finds a small field of wildflowers. The flowers smell sweet and can be used as a potent healing salve.
  19. The area is covered in thick fog. No landmarks can be seen unless players are within 5′ of them.
  20. A group of children playing hide-and-seek run from the party, screaming about “monsters.” The children are not disturbed by the party. If the party is attacked by monsters, the children will help out.
  21. A group of loggers are using axes to chop down trees. If the party tries to talk to them, they will not respond. If attacked, they will yell “You attacked us first! Prepare to die!”
  22. A man is tied to a tree, being slowly eaten by ants. He begs for help, but dies before the party can help him. A pile of shiny coins are stuffed into his coat. The rare coins were stolen from a local lord. If the party attempts to use them for commerce, they will be arrested.
  23. While passing through a forest, the party sees a large mushroom. As they get closer, the mushroom opens its mouth and attacks them. This mushroom is a mimic.
  24. The party is attacked by a swarm of insects.
  25. Wind whistles through the trees. The party has a feeling that something is watching them. Nothing is nearby, but a wizard enchanted the area with a fear spell not too long before the players arrived, and some of the residual magic has affected them.
  26. A group of acrobats are practicing their routines in a clearing. If the party comes too close, they will run away.
  27. The party comes upon a large white owl. The bird attacks if approached.
  28. A group of people wearing black cloaks are chanting in the woods. The party can see that their lips are not moving. They are Acolytes of Zan, a local cult that’s up to no good.
  29. A red mist appears at the top of the path. The mist dissipates after a while.
  30. A group of men wearing leggings and tunics made of animal skins are walking down the trail. They are carrying clubs and spears.
  31. A small group of soldiers are walking through the forest. They are carrying torches. If the party is seen at night, the soldiers will attack them.
  32. A deer with antlers made of fused branches is standing in the middle of the trail. It snorts, then charges the party.
  33. A lion is feasting on a cow in a small meadow. If the party approaches, the lion will attack.
  34. A tree has fallen across the trail. The party must either climb over the tree or go around it. Attempting to cut through the tree with an ax reveals that the fallen tree is actually made of metal.
  35. A group of men are setting up a small theater. If the party approaches, the actors will run away. If the party pursues the actors, they will be led to an old hut. Inside the home, they will find a group of elderly people who are afraid of the actors. The elderly people hired the actors to do the play for them, but were too scared to watch it.
  36. A group of mercenaries are setting traps on the trail. If players walk within range of the traps, they will begin to go off. If the party attacks the mercenaries, the mercenaries will yell, “Defend yourselves! You are trapped!” before attacking. They will continue with puns that might distract the players and cause them to fight poorly during the battle.
  37. A group of merchants is leading a group of donkeys carrying sacks of grain. If the party approaches the merchants, they will become defensive and ask the party to leave them alone. If threatened, they will attack.
  38. The party comes upon an old man. His face is covered in blue paint and he is wearing a black cloak. If the party attacks, the old man will disappear. If the party does not attack, the old man will cast a lightning bolt at the closest target, then run away.
  39. A group of adventurers are sitting around a fire. They invite the players to join them. If the party accepts, the adventurers will leave. After the adventurers leave, a group of hobgoblins will emerge from the woods and attack the party.
  40. While walking in a forest, the party hears a voice calling to them from a distance. The voice is coming from a small, circular pool in the middle of the path. The pool is actually a portal to a parallel dimension.
  41. The party can hear a group of people talking inside a house. They are talking about making a trap to kill the party when they walk by.
  42. A group of children are playing in a field. If the party interacts with the children, they will point and scream and run away. A group of hobgoblins hiding nearby will attack the party.
  43. The party comes upon a smith. He is working on a sword and is building a fire. If the party attempts to buy the sword, the smith will attack them. He is drunk and not a good fighter. If the party doesn’t kill him, he will forge all sorts of weapons for them for the right price. His name is Angor Smythe, and he is a member of the Blacksmiths’ Guild.
  44. A group of children are drawing in the dirt with sticks. If the party approaches, they will run away. The drawings are actually complex plans for traps.
  45. The party comes across a small pond. A sickly man is sitting by the pond. He will ask the party to bring him water. If the party refuses, he will attempt to barter with them. If the party brings him water, he will leave. The party will see the man again the next time they start a quest. He will help them in return for their earlier help.
  46. A group of potters are gathering clay. If the party approaches, the potters will attack them with their tools. The potters are actually a group of bandits. They can be convinced to leave.
  47. Two elderly women are arguing on the trail ahead of the party. They are arguing about a third woman. The third woman is a witch. She can be found in a nearby cave. If the party goes to the cave, they will find a slime monster in the cave. The slime monster is the witch’s familiar.
  48. The party comes upon a woman sitting on a rock. She is crying. The woman says she is lost. She will ask the party to take her to a nearby city that is 10 days walk from where they are. She is a member of a nearby town’s Thieves’ Guild. If the party agrees to take her to the city, she will invite them back to her house after she is safely returned. She will poison them and kill them while they sleep if they’re not careful. If questioned about this, she will tell the players she was hired to assassinate them. She doesn’t know much about the person who hired her.
  49. A frog is sitting on a rock. If the party attacks the frog, the frog will run away and summon a group of giant frogs.
  50. The party can hear a conversation coming from a nearby cave. It is a group of 1d4 goblins arguing. They are arguing about their king. They do not want a king anymore. They could be convinced to ally with the party against a common enemy. They would stay after the threat is gone.
  51. The party sees a man walking up the path. He is carrying a large box. If the party approaches, he will introduce himself as a healer from a nearby town. He will offer his services to the party. He has a white dragon tattoo on his arm. His name is Grall, and he is a member of the White Dragon’s tribe. He is a healer, not a fighter. He will stay with the party for a few days if treated well. Eventually, his three wives will arrive to drag him home. He might make a good recurring character.
  52. Sounds of battle can be heard throught he trees. If players investigate, they will find a group of 1d4 elves fighting a giant owl. They will ask the party for help.
  53. The party sees a group of children playing a game. They are using small wooden figures to reenact a battle. If the party asks, the children will tell them the story of a group of bandits who were defeated by a group of heroes. There are three variations of the story. In the first version, the heroes are good. In the second version, the heroes are evil. In the third version, the heroes are a mixture of good and evil.
  54. The party can hear a group of people arguing ahead of them on the trail. They are arguing about a dragon. A dragon is sleeping in a cave not far from the trail. The people arguing about the dragon are not aware of the dragon. The dragon can be woken up by talking very loudly. This won’t go well unless the party can get the other adventuring party to stop arguing or at least be quiet.
  55. Fourteen alchemists are gathering herbs. They are making potions that will go bad if they are not used within a day. The party must escort them back to an alchemist’s guild. They will hand over the potions to another alchemist there. The party will be rewarded by the guild for their service. They will also be given free access to the guild’s library.
  56. A group of bandits are torturing a farmer for information. If the party approaches, the bandits will attack them.
  57. A small group of men are playing dice. If the party approaches, the men will attack them. They will say that they are making sure that no one is cheating.
  58. A group of men are talking to a tree. The tree is talking back. This is actually the work of a gnome illusonist hiding nearby. He is at the end of a years-long con he’s been working. IF players discover the ruse, he will tell them the story of his con. His name is Nicodemus and he is a member of the Arcane Guild.
  59. Two dogs rush by the party on the trail. A pack of wolves is chasing them. The wolves will stop and attack the party. The dogs will return during the battle and fight with the players. If they survive, the dogs will follow the party and become trusted companions.
  60. A wizard named Erasmus is sitting on a rock. He is making a bird perch. If the party asks him what he is doing, he will tell them he is making a perch for a golden eagle. If pestered too much, he will break the perch, transform into a golden eagle, and fly away. If players simply watch until he finishes without interrupting him more, the wizard will reward them with a Staff of Summoning with 1d4 of 4d10 charges remaining..
  61. The party sees a group of 1d12 gnomes playing on a log. They are using toy swords and tiny shields on sticks to reenact a battle. If the party asks, the gnomes will tell them that they are telling the story of how a group of gnomes once fought against a group of hobgoblins. The gnomes won, but they lost many gnomes in the battle.
  62. A group of men are arguing about the location of a treasure. If the party asks, they will tell them that they are following a map that says it is buried under a lone tree. The problem is the men don’t agree on how to interpret the map. One man says the spot on the map labelled “X” is the tree, but another man says it is not. The two men are actually spies paid to get close to the players to glean as much information as they can. Only a DC15 perception check can tell that they are spies.
  63. The sound of owls fills the air, but players see nothing.
  64. A spooky mist between the trees envelopes the party. The party must find a way to escape before the mist steals their souls! The mist is actually an intoxicant that will make the party paranoid and delirious for 1d6 hours.
  65. Several dead deer are lying on the ground by the trail. A raven is circling above. It is waiting for the party to get closer before it swoops down and attacks them.
  66. The party sees a group of people playing a board game. If the party asks, they will say that they are playing a game called “kill the king” and they are trying to advance their piece towards a king’s castle. The person who has the most pieces there is the winner. This is a con run by a group called “Pathfinders” from the Arcane Guild. They are trying to get players to enter a dungeon without them. This dungeon is a Pathfinder stronghold.
  67. The party passes a small cabin. They hear a woman screaming from inside, but when they investigate, the cabin is empty.
  68. A group of vultures flies overhead in high, lazy circles.
  69. Smoke from a nearby campfire wafts through the trees.
  70. The party sees a group of children playing hide & seek. They are about to search behind a tree.
  71. A wild dog howls in the distance. It screams again 20 seconds later.
  72. A song of two lovers can be heard through the woods. If the party investigates, they will find Miranda Hogbottom, a bard of renown in the area. She is trying to write a new song. If the players help her with pyrics, she will reward them with one musical favor.
  73. A group of people are walking through the woods. They are laughing and having fun. The party learns that they are walking to a nearby town for a carnival. The carnival is trying to boost tourism, so the people walking through the woods get in for free.
  74. The party hears the sounds of children laughing. The children are unable to be found.
  75. The party sees 2d10 goblins sitting around a campfire. They are telling the stories of their conquests. If the party approaches, the goblins will challenge them to a game of chance. If they win, the goblins will accuse them of cheating and attack.
  76. A group of men are on the ground by the trail. They are inspecting the tracks on the ground. They say they are on a scavenger hunt. If players join, they will be given clues by the men. They are given one piece of information that leads into a trap.
  77. A group of men are arguing with a group of halflings. The halflings are demanding to be let back into their home. The men are telling them that they are trespassing on private property. If the party stays, they will learn that the home is not a home at all, but is instead the entrance to a dungeon.
  78. A group of 2d6 criminals are being escorted through the woods by a group of armed guards. The criminals are being taken to the nearby town to be executed.
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  80. A small deer darts across the trail.
  81. The party sees a rabbit. It is standing still and looking at them. When the party gets closer, it will bolt away quickly.
  82. A group of men are singing a song. They are trying to remember the words. The men are lost and this is one of their attempts at finding their way back to town.
  83. Several owls zoom by, grabbing small mammals from the forest floor.
  84. A group of men are trying to convince a halfling to pay them to escort him to a nearby town. They are threatening him with knives. The halfling’s name is Aaron Hufferhassel. If players rescue him, he will reward them with a Flaming Scimitar +1 on a successful persuasion check.
  85. The party comes across a small altar made of sticks and stones. It is decorated with flowers. If disturbed, odd things will happen to the players while they are in the forest. This will occur more and more often until they return to the altar and recreate it as close as they can.
  86. A deer bolts by, zipping between trees. Before it gets too far, an arrow takes it down. An elven ranger named John Rambwood is walking up to the corpse. He is lost and has been living on deer. When he sees the party, he will try to bribe them with food. If threatened, he will run and try to lure the party into a trap. He will frequently yell, “You drew first blood!”
  87. A group of people are arguing about the best way to hunt deer.
  88. Two elderly men stumble out from behind a tree and fall down. They say they lost their way and were tired.
  89. A crow is watching the party from a high branch. It will follow them for a while before flying off.
  90. The party passes by a deer carcass. The deer was killed with a single arrow right between the eyes. If the party investigates, they will find the arrowhead. It is a golden arrow. A golden arrow can be sold for half of what an actual gold arrow is worth in your world. The deer meat can be salvaged. If donated to the local village, the players will become honorary mayors of the village for a period of 1d12 years. It will quickly become apparent that this “honor” is more of a responsibility. The townsfolk will quickly approach players with their problems, which will continually get worse.
  91. A group of people are walking through the woods. They are talking about how beautiful it is.
  92. A deer darts by the party.
  93. The party hears a vocalist singing a song. A halfling is sitting on a log nearby playing the lute. If questioned, he will tell them that he is singing about a love that ended tragically and that he is trying to capture the moment forever. If players give him a moment of silence while he sings, he will reward them with a Lute of Healing.
  94. The sound of an exotic bird can be heard in the distance.
  95. A group of seven children are playing seven-stones.
  96. The party sees a band of 3d6 dwarves singing in a group. They are marching to a nearby city to celebrate their city’s founding.
  97. 2d4 deer are grazing peacefully by the side of the road.
  98. A group of men are carrying a chest through the woods. If the party asks, they will tell them that they are carrying it to a nearby town. The chest is full of gold, silver, and jewels. It is stolen. The men will not have an explanation for the treasure if it is discovered what is inside.
  99. A man and his dog are walking through the forest. They say they are looking for a lost pet. This is not true. The man and dog are following a trail of blood and droppings that lead to an injured griffon.
  100. A group of women are singing by a campfire. The song sounds like a war chant.
  101. A group of people are standing around a campfire. They look like they are celebrating something.

Even More Random Forest Encounters?

Check out these books I’ve put together. Available on Amazon in ebook and print, there’s three fantasy random tables books available now with more to come soon. You can purchase my random tables books all for a low price.

Paul Bellow

LitRPG Author Paul Bellow

Paul Bellow is a LitRPG author, gamer, RPG game developer, and publisher of several online communities. In other words, an old school webmaster. He also developed and runs LitRPG Adventures, a set of advanced RPG generators powered by GPT-3 AI. Here at LitRPG Reads, he publishes articles about LitRPG books, tabletop RPG books, and all sorts of DND content that's free to use in your personal tabletop campaign - i.e. non-commercial use. Enjoy your stay and reach out on Twitter or Discord if you want to make contact.