100 Fun D&D Random Potion Effects

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I’ve put together a handy list of 100 fantasy random random potion effects you can use to keep your players on their toes.

100 Fantasy Potion Effects

Enjoy my list of 100 fantasy potion effects. Feel free to change them up as needed.

1) The moment you ingest the vile blue liquid, your stomach begins to churn. You are beset by nightmarish visions of the thirteen dwarves, pickaxes in hand, descending upon you. They proceed to beat you mercilessly. You realize, with horror, that this is not a dream – it’s your worst nightmare!

2) A burst of energy fills your body. Your reflexes are accelerated tenfold. You pop up from the chair and, without thinking, do a triple backflip off the balcony. It is only when you are in the air that you realize you are in a room that is three stories up. You manage miraculously to land on your feet. From the sidewalk you hear cries of “Show-off!” and “Watch what ye be doing, ya bloody idiot!”

3) You feel an overwhelming urge to sing, but the only song you can remember is the song of your god. You are, however, unable to sing it in your normal voice. Instead you sing in the voice of an elderly lady, in the style of a Norwegian troll.

4) You suddenly become very, very sleepy. You yawn a few times and then nod off into a deep slumber.

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5) You find that you can now speak and understand all the languages you know. Unfortunately, you also find yourself speaking in a language that no one else understands.

6) Your fingers turn into small, pink insect appendages. There is little sensation in them, but you can use them to pick up small objects, and they can detect magic items.

7) Your eyes change color. Your irises become green (with black pupils), your sclera becomes black (with green irises), and you can now see into the infravision spectrum.

8) You feel yourself becoming very, very thirsty. Your tongue dries up completely, and you can no longer swallow. You also find that your skin is changing color. It has turned pale green, and you are becoming fuzzy.

9) Your body feels as if it is burning up with fever, and you break out in a sweat. This sweat is clear and odorless, but your body temperature does not return to normal for two days.

10) You feel yourself becoming very, very sleepy. You yawn a few times and then nod off into a deep slumber.

11) You feel an overwhelming urge to sing, but the only song you can remember is the song of your god. You are, however, unable to sing it in your normal voice. Instead you sing in the voice of an elderly lady, in the style of a Norwegian troll.

12) You suddenly levitate five feet into the air. You feel your body melting out of your clothes, and your clothes become your skin. You find that you are becoming an amorphous creature with an ethereal body. You can still speak, but you cannot eat. This lasts for one day.

13) As you finish the last drop of the potion, you begin to feel light-headed. You vanish from sight. The effects of this invisibility potion will last for 1d6 hours.

14) Your body feels as if it is burning up with fever, and you break out in a sweat. You strength increases by 1d4 points for 2d20 hours. You lose 1 point of Constitution permanently.

15) Your body begins to glow with an eerie light. You can produce a number of light effects equal to your level. These light effects last for 3d6 hours.

16) Your body feels as if it is burning up with fever, and you break out in a sweat. You lose 2d4 points of Strength for 2d10 days but gain the ability to go through solid walls. The effects last for 2d10 hours.

17) Your body feels as if it is burning up with fever, and you break out in a sweat. You gain the ability to send your consciousness into another’s sleeping body and root around in their mind. The ability lasts for 2d10 hours.

18) As you finish the potion, your body feels hot. You gain the ability to cast magic missile as the spell twice per hour with one missile per level. This spell lasts for 2d10 hours.

19) Your body feels light. You find that you are now able to walk on water. This ability lasts for 2d20 hours.

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20) The potion’s healing magic heals all of your wounds, but the process makes your skin feel as if it is on fire. The fiery skin lasts for 2d6 days. You gain 1 point of Strength permanently.

21) Your body feels as if it is burning up with fever, and you break out in a sweat. You gain 1d8 points of Dexterity for 1d10 days, but you lose 1 point of Dexterity permanently after the potion wears off.

22) You feel your body changing, and you begin to shake all over. Your skin hardens, and you take on an unnatural appearance. Your armor class is improved. The effects of this potion will last for 2d20+4 hours.

23) Finishing the potion, you feel as if your body is on fire. Your body becomes covered with a thin, tough shell of horn. You gain a +1 natural armor bonus to your AC. The effects of this potion last for 1d10 days.

24) You drink the potion, and your body feels gassy. As you release the gas into the world, you gain the ability to fly for 1d10 minutes.

25) As you finish the potion, your body feels light. You can float up to 12 feet off the ground. The effects of this potion last for 1d6 days.

26) Your body feels as if it is burning up with fever, and you break out in a sweat. Your body hardens like stone, and you gain several natural weapon attacks. The effects last for 1d6 days.

27) Your hair falls out, and your skin dries up. You feel your body aging rapidly. You gain 2d20+20 years to your physical age. The effects will last for 1d6 days.

28) The effects of the potion are very brief. As you finish the last drop, you hear a loud explosion. You are knocked prone, and you take 1d8 points of damage.

29) You feel your body changing, and you begin to shake all over. You feel as if your body is changing into an animal. Your alignment changes to neutral. The effect lasts for 2d10 hours.

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30) You drink the potion, and you feel your mind and body deteriorating. You become insane and violent. The effects of the potion last for 1d10 days.

31) You feel your skin changing and becoming hard. Your skin changes into a dark, metallic hue. Your appearance changes, and your race changes to a dwarf. The effects of this potion last for 1d10 days.

32) You feel as if your body is turning to stone. You gain 2 points of Constitution and 1 point of Wisdom permanently. You lose 4d4 intelligence points permanently.

33) Your body feels as if it is burning up with fever, and you break out in a sweat. Your body feels as if it is turning into a lizard. Your race changes to a lizard man. The effects last for 1d10 days.

34) Your body feels as if it is burning up with fever, and you break out in a sweat. Your body’s eyes dry up and fall out. You gain a gaze attack as a basilisk with a range of 30 feet. Your eyes grow back in 2d20 days.

35) The world appears to fade away as you gain the ability to detect magic up to 30 feet away. The effect lasts for 1d4 days.

36) Your body feels as if it is burning up with fever, and you break out in a sweat. You gain the ability to cast polymorph 1d4 times per day. This ability lasts for 2d6 months. At the end of the effects, you lose 1d6 hit points permanently.

37) Your body feels as if it is turning into an insect. You gain the ability to walk on walls and ceilings. The effects last for 1d10 days.

38) Your body feels light. You feel your body changing, and you begin to shake all over. Your eyes fall out of their sockets, and you gain the ability to shoot fireballs as a seventh level caster out of them. The effects last for 2d10 hours.

39) Your body feels hot, and you sweat. Your body becomes extremely thin, and you feel your body becoming lighter. You lose 1d4 points of Strength permanently, but you gain 1d20+20 feet to your base movement speed. The effects last for 1d6 days.

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40) Your body feels hot, and you sweat. Your body feels as if it is turning into a bat. Your race changes to a bat. The effect will last for 1d10 minutes.

41) As you finish the potion, your body feels hot. You gain the ability to fly at a speed of 30 feet per round. The effects last for 2d10 minutes.

42) The potion causes you to instantly age 1d20+20 years permanently.

43) Your body feels hot. You feel your mind and body deteriorating. Your body feels like it is turning to stone. You lose 1d4 points of Constitution permanently.

44) As you finish the last drop of the potion, you feel your mind slipping. Your alignment changes to chaotic evil. This change is permanent.

45) As you finish the last drop of the potion, you feel your body changing, and you begin to shake all over. Your body feels like it is turning to stone, but you gain the ability to petrify living creatures with your gaze. The effect lasts for 1d4 days.

46) The potion causes you to grow an extra pair of arms. The arms are weak, and you can’t rely on them in combat. However, you do gain the ability to cast spells with each arm. The effect lasts for 1d4 days.

47) Your body feels hot. You feel your body changing, and you begin to shake all over. Your body feels like it is turning to stone. You gain the ability to turn into a stone statue at will. The effect lasts for 1d4 weeks, and the transformation takes 5 rounds to complete.

48) You feel your body changing. You feel your head change into that of an animal’s. Your race changes to the animal that you selected, and you gain its special abilities. The effect lasts for 2d4 days.

49) You feel your body changing. You stretch out your neck, and your neck becomes long and thin with a long tongue. Your race changes to a snake, and you gain the ability to spit poison at a range of 30 feet. The effect lasts for 1d4 days.

50) Your body feels hot. You feel your body changing, and you begin to shake all over. You gain the ability to walk on water. The effects last for 2d6 days.

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Fantasy Potion Effects
Fantasy Potion Effects

51) The potion causes you to grow a tail that you can use to wield a weapon or fire a wand. You can’t rely on the tail, and it isn’t very strong, but it is extremely useful if you’re ever without a weapon. The effects last for 1d4 hours.

52) Your skin turns a pale shade of purple. You feel your skin and hair becoming cold and hard. Your skin and hair harden and become cold and hard. You gain a +1 natural armor bonus to AC, and your touch deals +1d4 points of cold damage. The effect lasts for 1d4 days.

53) Your skin turns a pale shade of blue. You can survive comfortably in extremely cold temperatures as if they were normal temperatures. The effect lasts for 1d4 days.

54) Your skin turns a pale shade of green. You gain the ability to talk to reptiles for 2d8 days.

55) The potion causes you to belch loudly before you are transformed into a pig. The effect lasts for 1d4 hours.

56) As you finish the last drop of the potion, you feel a terrible urge to drink. You feel compelled to drink water, and you can no longer cast spells until you have quenched your thirst. The effect lasts for 2d6 days.

57) Your skin turns a sickly shade of yellow. You feel your skin and hair becoming slimy. Your skin and hair become slimy. You gain a +5 natural armor bonus to AC for 1d4 hours.

58) Your body feels warm as you finish the last drop of the potion. Your body feels as if it is swelling up as it begins to change. You gain the ability to fly at a speed of 60 feet a round for 2d6 hours.

59) Your skin turns a sickly shade of crimson. You feel a burning sensation in your veins. Your veins become filled with boiling blood. You gain fire resistance for 1d6 hours.

60) Your skin turns a sickly shade of black. You feel a burning sensation in your veins. Your veins become filled with boiling blood. You gain a +4 attack bonus for 2d6 hours.

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61) You feel an overwhelming urge to roll the dice. You feel compelled to play some sort of game of chance, and you can no longer cast spells until you have played.

62) A cloud of thick black smoke begins to form around you. The cloud of smoke is of a thick material that it chokes you until you are unconscious. The smoke lasts for 2d4 rounds before dissipating.

63) The potion smells of dirt and mold. You feel yourself become immune to poison for 2d4 hours.

64) The potion smells of lemon and cinnamon. You can clearly see up to twice as far as you normally could for 2d4 hours.

66) Your skin turns a sickly shade of green. Your tongue and lips become forked and your face lengthens and widens. You gain a +4 bonus on Appraise and Bluff checks for 2d6 rounds.

67) The potion smells of flowers and herbs. You gain the ability to understand and speak with animals for 2d4 hours.

68) A long forked tongue slips out of your mouth. Your mouth and tongue become able to deliver a poisonous venom for 2d4 minutes.

69) A strong wind begins to blow around you and you feel a great heat coming from your feet. Your feet begin to smolder and smoke, and they become fireproof for 1d4 hours.

70) Your skin turns a sickly shade of gray. You gain the ability to see in the dark for 2d4 hours.

71) You hear a loud buzzing in your ears and your vision becomes blurry. Your movement is slowed and you become blinded for 2d4 rounds.

72) The potion smells of rotting eggs and sulfur. The smell makes you nauseated and you can no longer cast spells. The effect lasts for 1d4 hours.

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73) Your skin turns a pale shade of blue. You can breathe underwater for 1d4 days.

74) Your skin turns a pale shade of green. Your skin becomes dry and you are blinded for 2d4 minutes.

75) The potion is black with tints of red. Your skin tints red and you become resistant to fire damage for 1d4 hours.

76) The potion is black with tints of white. Your skin tints white and you become resistant to cold damage for 1d4 hours.

77) The potion is white with tints of green. Your hair tints green and your thin hair becomes thick for 1d4 hours.

78) A blue halo of light forms around your head. You gain the ability to speak to animals for 1d4 minutes.

79) A thin layer of ice forms on your skin. You gain the ability to cast the ray of frost spell once.

80) The potion is thick and gray. Your skin becomes slightly thickened and you can cast the mage armor spell for 1d4 hours.

81) The potion is thin and red with tints of black. Your skin feels warm and you can cast the endure elements spell for 1d4 minutes.

82) The potion is red with tints of black. Your skin feels warm and you can cast the endure elements spell for 1d4 minutes.

83) The potion is thick and light green. Your skin becomes hardened and you are immune to non-magical bludgeoning damage for 1d4 hours.

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84) You are suddenly stricken with blindness. You are blinded for 1d4 days.

85) The potion is thick and green. Your skin becomes hardened, increasing your natural armor class by 2 for 2d4 minutes.

86) The potion is green with tints of orange. Your hair becomes curly and you gain a +5 bonus on Bluff checks for 1d4 hours.

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87) The potion is green with tints of white. Your hair becomes straight and you gain a +5 bonus on Concentration checks for 1d4 hours.

88) The potion is green with tints of yellow. Your hair becomes wavy and you gain a +5 bonus on Diplomacy checks for 1d4 hours.

89) The potion is green with tints of blue. Your hair becomes tightly curled and you gain a +5 bonus on Disguise checks for 1d4 hours.

90) The potion is gray with tints of green. Your hair becomes tightly curled and you can cast the sleep spell once.

91) The potion is gray with tints of green. You gain the ability to cast the summon swarm spell once.

92) The potion is gray with tints of gray. Your hair becomes wavy and you can cast the sleep spell once.

93) The potion is gray with tints of gray. You gain the ability to cast the summon swarm spell once.

94) The potion is thick and yellow. Your skin becomes dry and you can cast the animate rope spell once.

95) The potion is thick and brown. Your skin becomes itchy and you can cast the charm person spell once.

96) The potion is thick and yellow. After drinking it, you become violently sick for 1d8+4 rounds. After being sick, you gain the powers of a barbarian for 1d4 hours.

97) The potion is thick and brown. After drinking it, you become violently sick for 1d8+4 rounds. After being sick, you gain +10 strength for 1d4 hours.

98) The potion is thick and green. The potion tastes bitter. You can speak with plants once for five minutes.

99) The potion is thick and green. The potion tastes bitter. You gain the ability to speak with plants for ten minutes.

100) The potion is thick and green. It tastes bitter. Your skin becomes green and you can breathe water for 30 minutes.

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Fantasy RPG Random Tables
Make life as a Game Master easier.... with this RPG random tables book.