Is Hades Roguelike or Roguelite? Definitive Answer

Is Hades Roguelike or Roguelite? Good question! You’re not alone in asking it. I’ve put together a quick article that will definitively answer this question and then some.

Hades, developed by Supergiant Games, has taken the gaming world by storm with its unique blend of action, storytelling, and character progression. As players navigate the treacherous underworld, battling mythical creatures and forging alliances with ancient gods, a question often arises: Is Hades a roguelike or a roguelite? The distinction between these two subgenres of role-playing games may seem subtle, but it’s a topic that has sparked passionate debate among gamers.

Roguelike games are characterized by procedural generation, permadeath, and turn-based gameplay, often presenting a high level of difficulty. (Even the multiplayer roguelike is difficult.) They typically offer a unique experience with each playthrough, as levels, enemies, and items are randomly generated. Roguelites, on the other hand, maintain some of these elements but often include persistent progression, allowing players to retain certain abilities or items between runs.

The confusion between roguelike and roguelite often stems from the blurred lines between these two categories. As the gaming industry evolves, developers are experimenting with various mechanics, leading to a fusion of traditional elements with modern twists. This has resulted in a spectrum where games may possess characteristics of both roguelikes and roguelites, making classification more complex.

In the case of Hades, the game’s mechanics, design, and progression system have led to differing opinions on its categorization. To definitively answer whether Hades is a roguelike or a roguelite, we must delve into the specific features that define these genres and analyze how Hades aligns with them. The following exploration will provide clarity on this intriguing question, shedding light on what makes Hades a standout title in the world of gaming.

Analysis of Procedural Generation and Permadeath in Hades

Hades masterfully employs procedural generation, a hallmark of the roguelike genre, to create a dynamic and ever-changing underworld. Each run through the game presents players with different room layouts, enemy placements, and rewards. This randomness ensures that no two playthroughs are exactly alike, capturing the essence of traditional roguelike design where unpredictability reigns supreme.

Permadeath is another defining feature of roguelikes, and in Hades, it plays a central role. When players meet their demise, they are sent back to the House of Hades, losing most of their acquired abilities and items. However, unlike the harsher permadeath mechanics found in classic roguelikes, Hades offers some concessions. Certain upgrades and currencies carry over between runs, creating a bridge between the unforgiving nature of roguelikes and the more accessible roguelite design.


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The balance between procedural generation and permadeath in Hades is a delicate one. While the game embraces the unpredictability and challenge associated with roguelikes, it also introduces elements that soften the blow of failure. This hybrid approach allows Hades to appeal to both seasoned roguelike veterans and newcomers to the genre.

By integrating these core roguelike elements with a touch of modern design, Hades creates a unique gaming experience that resonates with a wide audience. The game’s approach to procedural generation and permadeath serves as a testament to its innovative spirit, and it sets the stage for a deeper exploration of whether Hades truly fits the roguelike or roguelite label.

Examination of Persistent Progression

In the world of roguelikes, starting from scratch after each death is a common and expected mechanic. However, Hades introduces a level of persistent progression that aligns more closely with the roguelite subgenre. This section will explore how this aspect of the game differentiates it from traditional roguelikes.

Players in Hades collect various currencies and resources during their runs, such as Darkness and Titan Blood, which can be used to permanently upgrade abilities and unlock new weapons. These persistent elements allow players to gradually become stronger and more skilled, even as they face the inevitable deaths that are a staple of the genre. This progression system adds a layer of strategy and planning, as players must decide how to invest their resources for future runs.

The Mirror of Night, found in the House of Hades, serves as a central hub for these permanent upgrades. Here, players can enhance various attributes that carry over between runs, such as increased health or attack power. This system of persistent progression creates a sense of continuity and growth, contrasting with the “clean slate” approach found in many traditional roguelikes.

However, it’s worth noting that this persistence does not diminish the challenge or complexity of the game. Hades still demands skill, quick thinking, and adaptability from its players. The persistent progression merely provides a more forgiving learning curve, allowing players to gradually build their strength without compromising the core challenge.

The presence of persistent progression in Hades is a defining feature that leans towards the roguelite classification. By allowing players to retain certain abilities and resources between runs, Hades bridges the gap between the unforgiving nature of roguelikes and the more approachable and rewarding structure of roguelites. This innovative blend contributes to the game’s widespread appeal and sets it apart in the gaming landscape.

The Influence of Storytelling and Character Development

Hades distinguishes itself from many traditional roguelikes through its rich storytelling and character development. While classic roguelikes often focus on mechanics and challenge, Hades weaves an engaging narrative that unfolds as players progress through the game. This emphasis on story adds depth and context to the player’s journey, aligning more closely with the roguelite subgenre.

The game’s protagonist, Zagreus, interacts with various gods, heroes, and mythical beings, each with their own personalities and storylines. These interactions are not merely superficial; they contribute to the game’s lore and even impact gameplay through various boons and abilities offered by the characters. The relationships Zagreus forms with these characters can evolve over time, revealing new layers of the story and adding emotional weight to the player’s journey.

Furthermore, the narrative in Hades is not static. It adapts and responds to the player’s actions and choices, creating a dynamic storytelling experience. Whether succeeding or failing in a run, players are rewarded with new dialogues and plot developments, ensuring that the story continues to unfold even in the face of repeated defeat.

The integration of storytelling and character development in Hades sets it apart from many traditional roguelikes, where narrative often takes a backseat to gameplay. By placing equal emphasis on story and mechanics, Hades creates a more immersive and emotionally engaging experience. This approach aligns the game more closely with the roguelite category, showcasing how modern design can breathe new life into established genres.

Community and Critical Reception

The classification of Hades as either a roguelike or roguelite has been a subject of discussion not only among players but also within the broader gaming community and critics. This section delves into how various perspectives have shaped the understanding of Hades’ genre.

Among players, Hades has been praised for its accessibility to newcomers while still offering a challenging experience for seasoned roguelike enthusiasts. The game’s blend of traditional roguelike elements with roguelite features has resonated with a wide audience, leading to debates about its precise categorization. Some purists argue that the persistent progression and emphasis on narrative distance Hades from true roguelike status, while others appreciate the innovative fusion of genres.

Critics have also weighed in on the matter, with many lauding Hades for its genre-defying design. Reviews often highlight the game’s successful integration of roguelike difficulty with roguelite progression, creating a balanced and rewarding experience. The game’s ability to appeal to both hardcore fans of the genre and newcomers has been cited as a significant achievement, reflecting a thoughtful and modern approach to game design.

Online forums, social media, and gaming communities continue to engage in lively discussions about Hades’ place in the roguelike and roguelite landscape. These conversations reflect the game’s impact on the genre and its ability to spark interest and debate among a diverse group of gamers.

The community and critical reception of Hades underscores the complexity of classifying the game strictly as a roguelike or roguelite. The varied opinions and interpretations highlight the game’s unique position in the gaming world, where it both honors traditional genre conventions and pushes boundaries. This multifaceted reception adds to the richness of Hades’ legacy and its contribution to the ongoing evolution of gaming genres.

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Conclusion: Is Hades Roguelike or Roguelite?

Hades represents a fascinating intersection of traditional roguelike elements and modern roguelite features. Its blend of procedural generation, permadeath, persistent progression, and rich storytelling creates a gaming experience that is both challenging and rewarding. By embracing the core principles of roguelikes while introducing innovative mechanics, Hades has carved out a unique space within the gaming landscape.

The debate over whether Hades is a roguelike or roguelite reflects the game’s complexity and its ability to appeal to a diverse audience. Its hybrid design resonates with both purists of the genre and those new to the roguelike experience. This ability to bridge the gap between classic and contemporary design philosophies is a testament to the game’s thoughtful and creative approach.

The community and critical reception of Hades further underscores its impact on the genre. The lively discussions and varied interpretations highlight the game’s significance in the ongoing evolution of roguelikes and roguelites. Hades has not only challenged conventional genre definitions but also contributed to a broader understanding of what these games can offer.

Hades defies simple categorization as either a roguelike or roguelite. Instead, it stands as a compelling example of how genres can be reimagined and expanded. Its success lies in its ability to honor the past while forging a new path, creating a game that is both familiar and refreshingly new. Hades’ contribution to the gaming world is a reminder that innovation and tradition can coexist, leading to experiences that are engaging, memorable, and uniquely its own.

Paul Bellow

LitRPG Author Paul Bellow

Paul Bellow is a LitRPG author, gamer, RPG game developer, and publisher of several online communities. In other words, an old school webmaster. He also developed and runs LitRPG Adventures, a set of advanced RPG generators powered by GPT-3 AI. Here at LitRPG Reads, he publishes articles about LitRPG books, tabletop RPG books, and all sorts of DND content that's free to use in your personal tabletop campaign - i.e. non-commercial use. Enjoy your stay and reach out on Twitter or Discord if you want to make contact.

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