Eberron: Forge of the Artificer Everything We Know About New DnD 2024 Campaign Book

Eberron: Forge of the Artificer isn’t just a new supplement. Nah, it’s a collision of arcane imagination and relentless innovation, a world where magical invention thrums through every cobblestone street and shrouded alley. This release returns D&D’s most avant-garde setting to center stage, with a sweeping expansion that’s equally devoted to lore, mechanical upgrades, and the storytelling atmosphere that makes Eberron unforgettable. Picture a city where the air crackles with the potential of lightning rails, ancient conspiracies lurk behind smoky tavern doors, and brash inventors dream up new marvels beneath skyships and soot-darkened skylines.

The tone of Eberron has always been deliciously singular. It’s where pulp adventure’s adrenaline meets swirling noir intrigue—think arcane-powered heists, masked vigilantes unraveling mysteries, and magic-as-technology innovations hustling civilization into a new epoch. Forge of the Artificer doubles down on this vibe, flourishing as both a sandbox for storytellers and a playground for tinkerers of the rules.

At the center of it all stands the Artificer class, now gleaming brighter than ever—reforged, expanded, and perfectly tailored to anchor the setting’s ethos. More than a mechanical update, this book delivers a surge of fresh options: campaign templates, dynamic monsters, and character creation wrinkles built to inspire campaigns where invention is a theme as much as a tool. Dungeon Masters and players alike are invited to step into stories where the boundaries between spell and machine blur.

Crucially, this supplement arrives hand-in-hand with the updated 2024 core D&D rules. Every feature—whether a cunning subclass feature or a spell-anchored background—slots neatly into renewed fifth edition gameplay. Forge of the Artificer leverages streamlined mechanics and clarified lore, ensuring both Eberron veterans and new explorers feel at home.

Above all, this expansion is a beacon for would-be world-builders. It arms you with more than options for your character sheet; it invites you to build labyrinthine mysteries, explosive action, and emotionally-charged moments grounded in Eberron’s signature blend of wonder and danger. Forge of the Artificer isn’t just an upgrade. It’s a call to shape stories no one else could tell—yet.

What’s Inside: An Overview

Crack open Forge of the Artificer and you’ll find a meticulously layered book brimming with tools for creators. From the headline-grabbing Cartographer subclass to freshly retooled options for four signature Artificer subclasses, every page is densely packed. Revised mechanics, evocative lore, and thrilling flavor text all work together to ground the extraordinary in the everyday hustle of Eberron’s societies.

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The new Cartographer subclass is a dream for treasure hunters and planewalking explorers, introducing abilities built around magical surveyance, dimensional shifts, and battlefield control. For the polymath at the table, four Artificer subclasses—Alchemist, Armorer, Artillerist, and Battle Smith—each return with mechanical facelifts. Expect bold new infusions, smarter pet options, and refined subclass identities intricately tied to Eberron’s arcano-industrial DNA.

Character diversity gets a glow-up with five fully reworked species: Warforged, changelings, shifters, kalashtar, and goblinoids. Each reflects Eberron’s themes of transformation, artifice, and legacy—whether you’re crafting an experimental Warforged detective or a shape-shifting deep-cover agent, options are now richer and more attuned to narrative play. The book also delivers seventeen backgrounds bursting with plot hooks and context, twenty-eight feats grounded in lore (with updated Dragonmarks), and a trove of gleaming new spells and clockwork-inspired magic items.

Peeking further into the toolkit, DMs will encounter robust campaign templates for building entire sagas—plus sinister new monsters that embody Eberron’s genre fusion and new “bastions” that make lairs and headquarters cornerstones of the action. Whether you prefer shadowy corruption or sky-high adventure, this volume gives you the scaffolding for the boldest D&D stories possible.

Major Content Table

Content TypeNumber IncludedKey HighlightsSupports Eberron’s Genre-Blend By…
Subclasses5Cartographer, Alchemist, Armorer, Artillerist, Battle SmithFusing invention with discovery and danger
Revised Species5Warforged, Changelings, Shifters, Kalashtar, GoblinoidsShowcasing transformation and magical evolution
Backgrounds17Specialized for noir, pulp, intrigue, and inventionGiving instant story hooks rooted in Eberron lore
Feats28Dragonmarks, construct synergies, arcane engineersDeepening the magic-meets-machine flavor
Spells??Sigil-maps, elemental weaponry, gadget spellsExpanding magic as technology
Magic Items9Artificer gadgets, modular equipment, planar toolsOffering tools for heroic or shadowy exploits
Monsters20+Living spells, warforged titans, aberrant creaturesEmbodying Eberron’s unique threats
Campaign Templates3Noir, Pulp, ThrillerGuiding narrative tone and adventure structure
Bastions??Airship lairs, arcane labs, fortress headquartersProviding dynamic adventure set pieces
Maps/VTT Assets??Lightning rail heist maps, elemental nodes, city gridsImmersing players in Eberron’s chaotically magical world

The Artificer Reforged

No class captures Eberron’s heartbeat of invention like the Artificer. In Forge of the Artificer, each subclass is not just a mechanical offshoot but a narrative experiment—tools for the kind of arcane “mad science” stories unique to this world. The revised Artificer is a nexus of experimentation, offering players the thrill of playing D&D’s ultimate magical innovator.

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The Cartographer stands out, boldly infusing exploration with tangible magical effects—think of characters who never just follow a map, but forge new realities with each step. This subclass integrates spell-anchored cartography with battlefield utility, letting players literally redraw tactical and narrative terrain mid-adventure. Magic and machinery dovetail through clever rituals, dimensional shortcuts, and ephemeral waypoints.

Artificer subclasses have been thoughtfully overhauled to align with 2024 rules updates. Special attention has been paid to reducing friction and maximizing creative space: new infusions and tools encourage improvisation, while unique subclass abilities ensure every build feels fresh, purposeful, and distinctly Eberronian. Rules clarity and expanded spell lists broaden the class’s tactical and conceptual versatility, rewarding both madcap inventors and methodical strategists.

Now thriving under the revised rules, the Artificer shifts seamlessly between support, front-line, and control roles. The class revels in invention under pressure, whether cobbling together a last-second gadget or deploying a signature construct. The result: a class that exemplifies the fusion of creative roleplay and mechanical mastery—an ideal fit for both campaign-spanning stories and one-shot spectacles.

Distinctive Features of the Cartographer & Revised Subclasses

  • Spell-anchored mapping that reveals or changes hidden terrain
  • Portable portals for instant team mobility
  • Mechanical minions that adapt between battles
  • Temporary magical devices conjured “on the fly”
  • Wayfinder’s Sigils to safely mark or traverse dangerous zones
  • Consumable “gadget” spells: flashbangs, grappling bolts, instant rope bridges
  • Dimensional pouches for extra-planar storage or surprise summoning
  • Battlefield “survey” rituals to spot and reshape hazards
  • Tactical map overlays that grant allies bonuses or insight
  • Clockwork familiars providing scouting & on-the-spot repairs
  • Arcane decoding tools that solve puzzles or bypass magical wards
  • Boosted magical attacks tied to explored locations or prior mapping
  • Infusions that turn mundane objects into sensors, alarms, or traps
  • Drift-score abilities: quick recalibration after environmental change

Every encounter with the new Artificer is an invitation to surprise everyone—your friends, your DM, maybe even yourself. You’ll concoct gadgets, map magical chaos, and improvise your way out of disaster or into dazzling triumph. For players who relish arguing with fate and bending the world to their vision, the Artificer’s toolkit is both a blessing and a tantalizing challenge.

More than any other class, the Artificer in Eberron rewards thinking outside the confines of your spell slots. Here, every tinkering session, every rushed experiment, is an opportunity for roleplay as well as combat brilliance. Forge of the Artificer makes sure this blend of science, sorcery, and pure nerve never loses its shine.

Building Characters with Eberron Flair

Forge of the Artificer’s approach to character creation is both deep and deliciously tangled. Five meticulously revised species—Warforged, changelings, shifters, kalashtar, and the goblinoid trio—offer starting points for distinctive heroes (or antiheroes) that live and breathe Eberron’s themes. Warforged, with their blend of living construct and existential soul-searching, feel newly rich in possibility; changelings are fiendishly perfect for espionage, double-crosses, and stories of identity.

Seventeen backgrounds roll out a carpet of story possibilities: think inquisitive field reporters, lightning rail operators, or heirs to prewar criminal empires. Each background is not a generic template, but a plot-in-motion—seeds for short stories, entire campaigns, or bizarre one-shots, all with mechanical benefits tailored to Eberron’s genres.

Feats, particularly the now-evolved Dragonmarks, are more than minor stat tweaks—they’re woven into the world’s mythos. Taking a Dragonmark feat isn’t just a mechanical upgrade but a narrative choice with weight: social standing, legacy, even mystical danger. Other feats boost oddball inventors, mentalists, or hybrid spell-tinkerers, encouraging builds far more genre-soaked than generic fantasy adventurers.

These revamped creation options aren’t just about crunch—they infuse your table with Eberron’s whiff of mystery and perpetual motion. Character combos are instantly more compelling: twisted by legacy, fueled by invention, shadowed by secrets, or set ablaze by ambition.

Flavorful Character Hooks with New Options

  • Warforged salvage cartographer obsessed with rediscovering war ruins
  • Changeling undercover journalist infiltrating a Dragonmarked house
  • Shifter bounty hunter with Aberrant Mark tracking planar fugitives
  • Kalashtar street medic using psionic infusions in back-alley clinics
  • Goblin lightning rail driver doubling as a clandestine courier
  • Noble with a forged Dragonmark forging alliances and identities
  • Ex-soldier Warforged haunted by past missions, now guild artificer
  • Changeling bard actor, famous for “playing themselves” in multiple roles
  • Shifter siege engineer, designing magical defenses for border towns
  • Kalashtar courtroom advocate defending the dreamless and dispossessed
  • Hobgoblin artificer specializing in Scara pirates’ tech/security
  • Half-elf relic hunter addicted to uncovering pre-Galifar tech
  • Halfling spy with a talent for magical disguises and “lost” languages
  • Human failed magewright, now rising inventor of wondrous contraptions
  • Warforged philosopher pursuing ancient Modron blueprints

With each build, players can braid together mechanics and story, creating multi-layered characters whose very abilities staunchly reinforce Eberron’s unique flavor.

By entwining social role, magical invention, and cultural legacy, this expansion empowers every player to step deeper into Eberron—rather than just pass through. Character creation is now an act of world-building, each choice anchoring adventurers in this world’s whirring, perilous heart.

Adventures in a World of Wonders

Campaign templates in Forge of the Artificer are more than adventure starters—they’re blueprints for mode-shifting, genre-hopping storytelling. The book’s three frameworks—Fantasy Noir, Pulp Epic, and Political Thriller—each come alive with guiding principles for structure, pacing, and DM improvisation. These frames help you tilt D&D toward your group’s tastes, whether you favor smoky mysteries, relentless chases, or intricate intrigue.

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The Fantasy Noir template leans into Eberron’s shadowy underbelly. It’s a world lit by mage-lamps, where betrayal glitters on the edge of every deal. Story prompts, encounter tweaks, new “case” systems, and layered NPC motivations ensure the world is never quite as it seems.

The Pulp Epic option explodes the pace: imagine sky-high daredevilry, bullet-train heists, and magical disasters threatening entire cities. Set pieces and new monsters (including sky krakens, living spells, and elemental juggernauts) provide both spectacle and challenge, while campaign milestones push the party toward ever-splashier heroics.

Political Thriller template is for schemers and tacticians. House alliances, city councils, criminal networks, and dragonmarked dynasties web together, each cloaked in secrets. Campaign advice focuses on managing parties, secrets, and shifting power, with monsters and magic items flavoring the world as chessboard and warzone alike.

But no campaign in Eberron is static. New monsters—from disguised aberrations to sentient constructs—move across templates, giving flavor and danger that flexes to your story’s tone. Bastion rules let players claim, build, and defend magical lairs central to every campaign style, ensuring adventurer and world are inextricably linked.

Campaign Templates Table

Campaign TypeDefining ThemesMonsters/Maps/Magic to Support Style
Fantasy NoirConspiracy, secrets, moral ambiguityShapechanging villains, magical evidence sites, “crime web” maps
Fantasy NoirUrban decay, personal stakes, mysteryAberrant NPCs, shadow-hexed streets, magical clue items
Fantasy NoirCorrupt power, desperate dealsMind-wipe artifacts, hidden lairs, spell-laced contracts
Pulp EpicHigh adventure, spectacle, perilSkykrakens, living spells, airship chase maps
Pulp EpicHeroism, rapid escalation, explosive magicElemental storms, trap-laden ruins, gadget rewards
Pulp EpicCatastrophe, city-sized stakesTitan constructs, disaster-maps, magical rescue tools
Political ThrillerScheming, shifting alliancesDoppelganger spies, social intrigue maps, house bargain tokens
Political ThrillerSecrets, betrayal, fragile peaceInsider informants, magical blackmail, code-bound monsters
Political ThrillerCivil unrest, dynastic struggleHouse war golems, fortification maps, subterfuge items

For DMs, these aren’t just scaffolds—they’re invitations. Each template brings you a toolkit for shaping tone, pacing, NPCs, mysteries, and mechanical stakes, so first-timers and narrative virtuosos alike can dive deep.

The best part? Every component is both modular and inspiring. Whether your group chases spiritual corruption from Sharn to Khorvaire, or outwits house politics aboard a flying galleon, these tools align with the genre-mash that makes Eberron D&D’s boldest playground.

Maps, Dice, and the Ultimate Bundle

For those wanting to take their explorations to the next level, the Ultimate Bundle is a feast of play aids and collectible flair. Alongside the physical and digital book comes the Artificer’s Forge Digital Dice set—pixels that glimmer with animated sigils and mechanical motifs—and the Eberron Expeditions Map Pack, a digital treasure trove of VTT-ready cartography.

The maps aren’t just pretty backdrops. Each one is tailored for use on popular virtual tabletops (VTTs), with overlays and toggles for various campaign templates. Picture airship dockyards in the shadow of storm-wreathed towers, winding Cauldron slums rich in intrigue, or planar confluence points for extradimensional showdowns.

Digital dice bring another layer of immersion. Not only do they match the setting’s aesthetics—steam vents, glowing energy lines, arcane runes—they also add gameplay cues, from visualizing elemental damage to signaling spell effects. Every roll becomes a celebration of Eberron’s signature vibe.

10+ Uses for the Digital Maps and Dice

  • Running a breakneck airship chase through cloud-laced lightning storms
  • Mapping tactical battles inside labyrinthine lightning rail stations
  • Roleplaying artifact recovery in ruined Mournland outposts
  • Using dice color cues to represent damage types or arcane power surges
  • Quickly swapping from noir-urban layouts to jungle ruins mid-session
  • Tracking political zones in Sharn’s towers for territory control scenes
  • Simulating planar incursions with layered maps and dice spell markers
  • Visualizing NPC networks or contraband routes for mystery adventures
  • Setting up engineering challenges (like repairing elemental engines) with map overlays
  • Personalizing boss battles by reskinning dice for legendary monster turns
  • Using animated maps for time-sensitive heists (changing light, moving platforms)

Every feature is designed to help storytellers weave Eberron’s steampunk-fantasy tapestry around their table, whether in person or online. No more hunting down third-party plug-ins or generic placeholders—the bundle contains every tool you need for immersive, visually rich sessions.

By integrating these digital extras, DMs and players get a living, breathing Eberron—one whose hinges never squeak for lack of inspiration. The maps, the dice, the tactile options: together, they turn every roll of the dice and every step on the grid into an adventure in itself.

How Forge of the Artificer Supports the 2024 Core

Forge of the Artificer is one of the first major settings releases to deeply intertwine with D&D’s refreshed 2024 rules. The design team’s guiding light: make the book backward compatible, while ensuring that every feature feels smart, meaningful, and fun under the current ruleset. This means Artificers get streamlined spellcasting, revised subclass powers, and new roleplay mechanisms designed for the way people play now.

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Notably, background and feat revisions reflect player feedback gathered over multiple playtest cycles. Feat scaling improves both balance and flavor—they’re now rewards for deepening your connection to Eberron’s lore, not just grab-bags for raw power. Backgrounds offer mechanical hooks as well as unique “story privileges,” incentivizing character-driven play.

The book also leverages 2024’s approach to species diversity and narrative flexibility. Gone are vestigial “race” mechanics—instead, Warforged, changelings, and kalashtar are encoded to shine in any party, in any plot, as more than a handful of ability scores. Magic items and lair systems riff on the new rules for attunement, downtime, and resource management, rewarding investment in both mechanical and narrative choices.

What Eberron: Forge of the Artificer truly nails, though, is expanding core “play space”—especially feats, magic, and species—while keeping ease-of-play front and center. New items, revised monsters, and expanded campaign advice are all married to polite, clear rules text, making this an essential toolkit for any fifth edition storyteller.

How Forge of the Artificer Reflects 2024 D&D Goals

  • Improved feat scaling with tiered benefits for deep integration
  • Streamlined backgrounds offering story-driven perks and clarity
  • Narrative-first subclass features that anchor power in world lore
  • Expanded downtime and crafting rules compatible with new systems
  • Species freed from rigid stat blocks, focused on story and flexibility
  • Revised infusions to limit “fiddly” tracking and maximize fun
  • Magic items supporting both casual and legendary campaign arcs
  • Bastion mechanics using the new stronghold/downtime framework
  • Artificer spell lists matching expanded 2024 magic design philosophy
  • Revised monster stat blocks for swifter, more dynamic encounters
  • Integration of VTT-friendly resources as standard, not afterthought
  • Lore-rich Dragonmarks with balance tuned for modern play
  • Modular campaign templates for plug-and-play narrative construction

By following the spirit—and the letter—of the 2024 rules update, Forge of the Artificer isn’t merely “Eberron with a paint job.” It’s a fundamental reimagining, giving groups all the tools to weave the new core into the intricate web of Eberron stories.

Whether you’re importing a single background, running a full Eberron campaign, or just borrowing monsters and gadgets for a homebrew world, this book’s innovations are an invitation to explore, remix, and push your table’s adventures into new territory.

Final Thoughts on Eberron’s Evolution

Eberron has always been D&D’s outlier—a setting where airships are no mere novelty, dragonmarked dynasties plot in glassy towers, and the question “What would magic-as-technology really look like?” finally gets answered. With Forge of the Artificer, Eberron doesn’t just keep pace with D&D’s mechanical evolution; it surges ahead in narrative ambition, thematic depth, and mechanical flexibility.

The resurgence of the Artificer as a core class, the emphasis on species and feats as setting-rooted choices, and the book’s array of narrative tools mark a pivotal moment—not just for Eberron fans but for the entire fifth edition community. Eberron’s genre fusion is on full display: your campaign can be a gritty noir, a breakneck pulp serial, or a roiling political epic—or all three in a single arc.

And yet, for all its innovative mechanics and digital toys, the heart of this release is its flexibility. Forge of the Artificer doesn’t demand you follow a single script; it gives you expressive tools and invites you to make Eberron your own. Want to mash together magical industrial espionage, spiritual horror, and quick-change adventure? This book is your chisel and forge.

This isn’t just a mechanical expansion. It’s a storytelling guide that understands good D&D isn’t about counting squares on a map, but weaving characters’ hopes, failures, and inventions into grander sagas. The new spells, monsters, and campaign frames are blueprints—but you and your group are the architects.

Above all, Forge of the Artificer is a love letter to play itself—to the restless spirit of invention that pulses through every Eberron story. Whether you’re obsessed with gadgets, hungry for intrigue, or simply want to tell a tale where anything seems possible, this book delivers the spark.

The table is yours, the worlds are yours, and the challenge—true to Eberron’s heart—is to build something no one’s seen before. Dust off your dice, sketch out your wildest ideas, and leap. In Eberron, boldness is the only law that truly matters.

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Heidi Jiang

LitRPG Author Heidi Jiang

A native Hoosier her whole life, Heidi Jiang discovered her love of gaming at an early age. She’s a big fan of the Super Mario series ... and any book with a mushroom on the cover. In all seriousness, she loves reading and playing just about anything when she finds the time. I am Spartacus! I am a wage slave! I am Paul Bellow! She currently resides in Indiana with her husband, a dog named Lucky, a cat named Oliver, and a couple children rapidly heading toward being teens. Over the years, Heidi Jiang has been a book reviewer, freelance copy editor, editor at a small publishing company, and executive editor at her school’s literary magazine.