How to Create and Use Homebrew Classes in a D&D Campaign

Dungeons & Dragons is a game of boundless creativity and endless possibilities, where players can explore fantastical worlds and play as characters of their own design. One aspect that truly highlights this creative freedom is the concept of “homebrew” classes. This article aims to guide you through the captivating process of creating and incorporating homebrew classes into your D&D campaign.

Understanding Homebrew Classes

Homebrew classes in D&D are player-created classes that are not officially recognized in the game’s rules but are accepted within specific campaigns. They can range from unique warriors and spellcasters to completely new concepts that break away from the traditional class mold. Some popular examples of homebrew classes include the “5e Artificer” before it was officially included in the rules, or classes like the “Psion” or the “Blood Hunter”.

Why Use Homebrew Classes?

Using homebrew classes opens up a whole new world of character customization and creativity. They allow players to step outside the boundaries of the official class list and embody characters that match their unique vision. This creates an exciting opportunity for players to truly personalize their characters and play the game in a way that is most fun for them.

How to Create a Homebrew Class

Creating a homebrew class can be a creative and rewarding endeavor. Here are some steps to guide you through the process:

  1. Conceptualize the Class: Start with an idea or concept that you’re passionate about. This could be anything from a specific type of warrior to a magic user that harnesses a unique form of power.
  2. Determine Abilities: Once you’ve got your concept, determine the abilities and skills your class will have. Consider their strengths, weaknesses, and what makes them stand out from other classes.
  3. Balance for Gameplay: This is a crucial step. You need to ensure that your homebrew class is balanced in terms of gameplay. They should not be too powerful or too weak compared to the other classes.
  4. Playtest: Finally, test out your homebrew class in a game. This will help you identify any issues and make necessary adjustments.

Tips for Integrating Homebrew Classes into Your Campaign

Integrating a homebrew class into your campaign can be done in several ways. You could introduce it through an in-game event or as a new character. You could also create a unique circumstance that requires the abilities of the homebrew class. Remember, the introduction should feel natural and not forced into the storyline.

Common Pitfalls and How to Avoid Them

Creating and using homebrew classes can be tricky. It’s easy to make a class that is too powerful or too unique that it disrupts the balance of the game. Here are some tips to avoid these common pitfalls:

  1. Balance is Key: Always keep balance in mind when creating your homebrew class. They should not overshadow other classes or make them feel obsolete.
  2. Keep it Simple: While it’s tempting to make your homebrew class complex and intricate, it’s often best to keep it simple. This makes it easier for others to understand and play.
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  4. Get Feedback: Always get feedback from your players. They can provide valuable insights and help you fine-tune your class.

Examples of Successful Homebrew Classes

Many DMs and players have created homebrew classes that brought a fresh perspective to their campaigns. Let’s look at some examples of successful homebrew classes.

  1. The Mystic: This class, developed by a group of players, is a psionicist who can manipulate psychic energy. The Mystic can fulfill a wide variety of roles, depending on the concentration chosen at the 1st level. With options like “Awakened” for those who want to focus on mental power and manipulation, “Avatar” for those who want to inspire and lead, or “Immortal” for those who seek physical perfection, the Mystic offers a unique blend of flexibility and power.
  2. The Blood Hunter: Created by Matthew Mercer, the Dungeon Master for the popular D&D web series Critical Role, the Blood Hunter is a martial class that sacrifices its life force to control elemental energies and curse enemies. This class is a great choice for players who like to play on the edge and take risks.
  3. The Pugilist: The Pugilist is a brawler class that excels in close-quarters combat. They are tough and resilient, able to take a lot of hits and keep going. The Pugilist class captures the rough and tumble feel of a barroom brawler or a hardened street fighter, making it a fun and unique choice for a melee-focused character.
  4. The Alchemist: Although an Artificer subclass, the Alchemist in its homebrew variant is a stand-alone class focused on the creation of potions and alchemical items. They can heal, deal damage, and provide various utility options, making them a versatile addition to any adventuring party.

These are just a few examples of the countless homebrew classes that D&D players have created. The key to a successful homebrew class is balance. It needs to offer something unique without being overpowered or overshadowing the other classes. It also needs to fit within the world and the story that the DM and the players are creating together. With some creativity, patience, and careful playtesting, you can create a homebrew class that adds a new dimension to your D&D campaign.

Creating a Homebrew Setting

One of the most exciting parts of being a Dungeon Master is the ability to create your own world for the players to explore. A homebrew setting can be as simple as a single town or as complex as an entire universe, with its own history, geography, cultures, and mysteries.


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When creating a homebrew setting, it’s important to start with a solid foundation. Consider the basics of the world – its geography, history, cultures, and key organizations. Once you have this framework, you can start to fill in the details.

You’ll also need to think about the kind of story you want to tell. The setting should support this story and provide interesting locations for the characters to explore and challenges for them to overcome. For example, if you’re planning a political intrigue campaign, you might want to create a detailed city with various factions and power structures. If you’re planning a wilderness survival campaign, you might need a vast and dangerous wilderness for your players to traverse.

A good homebrew setting is one that is alive and evolving. Don’t be afraid to let your players influence the world. Their actions should have consequences, and they should feel like they are part of the world, not just observers. If the characters decide to side with one faction in a conflict, that should have a real impact on the world and the story.

Finally, remember to keep things fun and interesting. Add surprising elements to your world, like mysterious ruins, hidden cities, magical anomalies, or legendary monsters. Give your players the opportunity to discover these elements and incorporate them into their characters.

Conclusion

Whether you’re a Dungeon Master or a player, homebrew classes can bring a new level of enjoyment and creativity to your D&D campaigns. Not only do they allow for increased customization and character complexity, but they also provide a unique opportunity to experiment with game mechanics and narrative elements. Remember, the goal is to create a fun and engaging experience for everyone at the table. So don’t be afraid to tweak, adjust, or even overhaul a homebrew class if it’s not working as intended.

Call to Action

We would love to hear about your experiences with homebrew classes in D&D. Have you created your own class, or perhaps you’ve played a memorable character using a homebrew class? Share your stories, tips, and creations with us. Your insights could help other D&D enthusiasts to enrich their own games. Whether you’re a seasoned Dungeon Master or a beginner player, your contribution to the D&D community is valued and can inspire others to explore the wonderful world of homebrewing. Happy adventuring!

Paul Bellow

LitRPG Author Paul Bellow

Paul Bellow is a LitRPG author, gamer, RPG game developer, and publisher of several online communities. In other words, an old school webmaster. He also developed and runs LitRPG Adventures, a set of advanced RPG generators powered by GPT-3 AI. Here at LitRPG Reads, he publishes articles about LitRPG books, tabletop RPG books, and all sorts of DND content that's free to use in your personal tabletop campaign - i.e. non-commercial use. Enjoy your stay and reach out on Twitter or Discord if you want to make contact.

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