What Makes a Good LitRPG Book?

What makes a good LitRPG? Very good question. This is a subjective question (somewhat), but I’m going to try my best to help you be able to spot great LitRPG books whether it’s on Amazon, Royal Road, or other places. By the …

LitRPG Video Game: Early Access

What a year it’s been, eh? Actually, the last three years have been amazing for me. While I discovered proto-litrpg back in the 80s with Guardians of the Flame, it was in late 2016 that I first heard about LITRPG. I knew …

Author Interview with Derek Alan Siddoway

Derek Alan Siddoway was born and raised in the American West in the foothills of the Uinta Mountains. An Undaunted Author, Derek spends his free time reading, obsessively filling notebooks, adventuring outdoors and celebrating small victories. He’s also a sucker for Star …

How to read LitRPG like an ARPG designer

Today we have a special treat, a guest post by Edwin McRae. You can find out more about this new LitRPG author with a game development background on his author blog. As Edwin puts it, “I’ve been a screenwriter and story designer …

Roguelike: Read a Free LitRPG Book

By Paul Bellow Desperately Seeking the Amulet of Yendro Alex enters a strange roguelike embedded inside the Tower of Gates virtual reality MMORPG. If he makes it out by avoiding Yet Another Stupid Death, he’ll gain an epic magic item and rejoin …

Author Interview with Conor Kostick

Conor Kostick is a writer and historian living in Dublin. As a novelist he was awarded the Farmleigh writer’s residency for the summer of 2010 and a place on the nominees list for the Astrid Lindgren Memorial Award 2012 and 2013. At …

Author Interview With Justin Lincoln

Our next author interview is with Justin Lincoln. A marketer by day, he built Great LitRPG before launching his own book in our burgeoning genre. The novel, Martyrs: Legends of the Great Savanna Book 1, shot up the charts on its release. Its …

Author Interview with KT Hanna

KT Hanna has a love for words. Born in Australia, she met her husband in a computer game, moved to the U.S.A. and went into culture shock. Bonus? Not as many creatures specifically designed to kill you. She creates science-fiction, fantasy, and …