If you’ve ever found yourself knee-deep in a side quest while the main story is screaming for attention… you’re not alone. Some of us aren’t just playing games—we’re inhabiting them. Not until that map is clear, every quest is tied up, and every collectible is stashed neatly in the inventory do we move on. For those who feel a little empty if a single achievement goes unchecked. These are the games that reward not just your time, but your dedication.
The Witcher 3: Wild Hunt
You don’t just play The Witcher 3. You commit to it. Like, full-on relationship status. At first, it’s the world that hooks you—those golden fields in Velen, that icy chill of Skellige, the grit of Novigrad’s streets. But what really keeps you there? It’s the way every cave, every contract, every little note on a bandit’s corpse can spiral into something unexpected. A story, a fight, a tragedy. Or a laugh.
Side quests here aren’t throwaway content—they’re entire dramas. And if you want to see how much your choices really ripple, go ahead and try to piece together all the different endings. There’s satisfaction in ticking off those markers, sure, but there’s also this feeling that you’re collecting stories, not just items.
Assassin’s Creed Series
This one’s a bit like coming home, isn’t it? You might’ve started with Ezio or Altair, but Assassin’s Creed has shifted and stretched so much over the years that there’s something for every kind of player now. If you’re into ancient mysteries and sprawling maps, games like Odyssey, Valhalla, and Origins are your playgrounds.
The thing is, they know you’re a completionist. The world’s full of little icons and temptations—sync points, artefacts and somehow, it never feels like a chore. It’s exploration that feeds you. Online communities even go all the way to build outside game resources to help like this AC Shadows interactive map. These games understand that finishing everything isn’t about bragging rights. It’s about being there, fully.
Red Dead Redemption 2
You could ignore the story entirely and still lose 80 hours in Red Dead Redemption 2. That’s not even an exaggeration. There’s just so much. You’re not even chasing icons half the time—you’re following a bird, or a sound, or a hunch. And suddenly, you’re three counties over, in a swamp, hunting a ghost or finding a Viking axe. And that’s just another Tuesday.
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What makes this one hit differently is how personal it feels. You’re not a hero with a checklist. You’re Arthur Morgan, trying to make sense of the world as it closes in. And when you go out of your way to complete everything—every stranger mission, every cigarette card, every journal sketch—it’s not just about perfectionism. It’s about seeing everything this world has to offer before it fades.
Hollow Knight
You’ll die a lot. Let’s just get that out of the way.
But then, you’ll start finding rhythm in the chaos. You’ll notice how much the world of Hallownest rewards curiosity, not just skill. There are no big flashing signs here. Just quiet whispers of secrets in the shadows, and challenges that dare you to come back stronger.
Completion in Hollow Knight doesn’t feel like a checklist—it feels like becoming fluent in a language you’ve had to learn the hard way. The map expands, deepens, twists under your fingers. Even when you think you’ve seen it all, something new cracks open.
Elden Ring
Ever walked into a place and felt like you weren’t supposed to be there yet—but stayed anyway? Elden Ring thrives on that kind of tension. There’s no quest log screaming at you. No guide rail. Just you, the open world, and the quiet assumption that if you dig deep enough, you’ll find something. And you will. NPC storylines you didn’t even realize were happening. Weapons stashed in ruins you passed a dozen times. Entire regions you missed because you took a left instead of a right. For completionists, it’s like a puzzle where the pieces aren’t handed to you. You have to find them in the dirt.

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There’s something special about being a completionist. In saying, “I want to see it all,” and then actually doing it. Not because the game tells you to, or because there’s a shiny trophy waiting—but because you want to. Because finishing things feels good. Whole. And sure, people might call it obsessive. But maybe it’s just about care. Attention. A deep need to make the most of what’s given. These games are ones you want to take your time with because they reward you in full.