When most Dungeon Masters hear that a table will have six players, a familiar image springs to mind: side conversations spiraling out of control, combat rounds that drag on into the night, and the DM’s voice barely rising above the clamor of …
Dungeon Mastering in Dungeons & Dragons is as much an art as it is a science. Over countless sessions, most DMs discover they gravitate towards one of two broad styles: the Storyteller and the Tactical DM. These categories aren’t strict boxes meant …
Not a real campaign. Not real people. Just real dumb jokes. I want to begin with a heartfelt promise: this was always meant to be just a casual homebrew game night. Nothing fancy. Just a handful of friends, some mismatched dice, maybe …
Backgrounds in Dungeons & Dragons 5e are far more than a quick menu pick; they’re a secret ingredient for character depth, offering a taste of who your hero was before gathering with other adventurers. These origins shape not only what your character …
Most dungeon masters begin their campaign planning with broad strokes: a hastily-sketched map, a handful of place names, a city built here, a forest there. Yet, as sessions unfurl and adventurers tread further from familiar towns, even the most beautifully rendered geographies …
Cities and towns are more than decorating the map with dots and exotic names. In Dungeons & Dragons, these settlements become the beating heart of your setting, acting as crucibles where destinies converge, secrets simmer, and adventures are born. A well-developed town …
There’s an undeniable thrill in mastering the arcane, an electricity that crackles in the imagination whenever you hear the words “high-damage wizard.” With the launch of D&D 5.5e in 2024, the spell-slinger’s role feels more dynamic and dangerous than ever. For many …
Multiclassing in Dungeons & Dragons has always been a siren call for bold, creative players; for bards, it offers even more. The allure comes from an endless promise of versatility—a tune that can be remixed over and over without ever growing stale. …
To walk in a Drow’s boots—soft, soundless, spider-leather—means embracing contradictions. The Drow are creatures of shadow and sophistication, their legends knitted from strands of intrigue, ambition, and ancient pain. When you choose to play a Drow in Dungeons & Dragons 5.5e, you’re …
Few thrills in tabletop roleplaying rival the magic of unleashing your own monster upon the unsuspecting party. In a world where even the most terrifying aboleths and beholders eventually become known quantities, nothing electrifies a session quite like homebrew horrors, fresh from …
Imagine a figure veiled in silk and half-truths, a stage performer who commands applause with convincing illusions—and uses the same sharp wit to sow doubt in the hearts of kings. The Bard of Lies strides onto the scene as a master manipulator, …
There’s a secret alchemy that transforms a good Dungeons & Dragons campaign into an unforgettable adventure—one that lingers in memory long after dice are packed away. That alchemy is emotional depth. It shapes moments at the table into stories players carry with …
He also developed and runs LitRPG Adventures, a set of advanced RPG generators powered by GPT-3 AI. Here at LitRPG Reads, he publishes articles about LitRPG books, tabletop RPG books, and all sorts of DND content that's free to use in your personal tabletop campaign - i.e. non-commercial use.