From Total Annihilation to Spring RTS

The RTS genre of games isn’t quite dead, but at times it seems like it might be.

Sure, you still have games out there like StarCraft 2 that have a thriving competitive scene, but those games are few and far between.

The audience for RTS games has been cannibalized by Grand Strategy and MOBA games, and it can often feel like it’s never going to come back.

Fortunately, all the games that players used to love haven’t gone anywhere.

Total Annihilation was a huge hit when it released and it has a thriving community even today. Sure, it’s not getting airplay on major networks, but people still love it. Figuring out why people still love this aging game might be the key to bringing back the real time strategy as a genre.

So, what made TA so great? It’s one of those rare games that was greater than the sum of its parts. Those parts were, of course, amazing in their own right as well.

It’s also interesting to watch the progress of Total Annihilation and its eventual evolution. The Spring RTS engine is another one of those key elements that might go a long way towards reviving a once-proud genre.

What’s certain, though, is that Total Annihilation had a huge impact on the gaming world. It’s time that it gets the respect that it deserves.

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