If you’ve ever rolled dice beside flickering candlelight, breath held as a shadow crosses the dungeon wall, you know monsters are more than stats—they’re the pulse of Dungeons & Dragons. Every iconic creature in the Monster Manual holds the power to twist …
There’s a reason, whispered in dice-laden basements and thundering at gaming tables across the world, that the Forgotten Realms occupy a throne at the heart of Dungeons & Dragons. Unlike settings that fade into generic fantasy, the Realms offer a living tapestry …
When most Dungeon Masters hear that a table will have six players, a familiar image springs to mind: side conversations spiraling out of control, combat rounds that drag on into the night, and the DM’s voice barely rising above the clamor of …
Dungeon Mastering in Dungeons & Dragons is as much an art as it is a science. Over countless sessions, most DMs discover they gravitate towards one of two broad styles: the Storyteller and the Tactical DM. These categories aren’t strict boxes meant …
Not a real campaign. Not real people. Just real dumb jokes. I want to begin with a heartfelt promise: this was always meant to be just a casual homebrew game night. Nothing fancy. Just a handful of friends, some mismatched dice, maybe …
Backgrounds in Dungeons & Dragons 5e are far more than a quick menu pick; they’re a secret ingredient for character depth, offering a taste of who your hero was before gathering with other adventurers. These origins shape not only what your character …
Most dungeon masters begin their campaign planning with broad strokes: a hastily-sketched map, a handful of place names, a city built here, a forest there. Yet, as sessions unfurl and adventurers tread further from familiar towns, even the most beautifully rendered geographies …
Cities and towns are more than decorating the map with dots and exotic names. In Dungeons & Dragons, these settlements become the beating heart of your setting, acting as crucibles where destinies converge, secrets simmer, and adventures are born. A well-developed town …
There’s an undeniable thrill in mastering the arcane, an electricity that crackles in the imagination whenever you hear the words “high-damage wizard.” With the launch of D&D 5.5e in 2024, the spell-slinger’s role feels more dynamic and dangerous than ever. For many …
Multiclassing in Dungeons & Dragons has always been a siren call for bold, creative players; for bards, it offers even more. The allure comes from an endless promise of versatility—a tune that can be remixed over and over without ever growing stale. …
To walk in a Drow’s boots—soft, soundless, spider-leather—means embracing contradictions. The Drow are creatures of shadow and sophistication, their legends knitted from strands of intrigue, ambition, and ancient pain. When you choose to play a Drow in Dungeons & Dragons 5.5e, you’re …
Few thrills in tabletop roleplaying rival the magic of unleashing your own monster upon the unsuspecting party. In a world where even the most terrifying aboleths and beholders eventually become known quantities, nothing electrifies a session quite like homebrew horrors, fresh from …
He also developed and runs LitRPG Adventures, a set of advanced RPG generators powered by GPT-3 AI. Here at LitRPG Reads, he publishes articles about LitRPG books, tabletop RPG books, and all sorts of DND content that's free to use in your personal tabletop campaign - i.e. non-commercial use.