100 Hilarious Haunted Maps Featuring Completely Unhelpful Ghosts for Your D&D Campaigns

In the deep recesses of history, where dust settles thick on forgotten tomes and ancient artifacts, there lies an undeniable allure to old maps. These scrolls, often discovered in dusty ruins, secret vaults, or within the hoards of treasure-hungry pirates, promise adventure and excitement. Each curl of parchment whispers tales of treasure yet untouched, lost realms waiting to be rediscovered, or powerful secrets concealed beneath layers of time. But there’s a catch—each of these maps comes with an unexpected twist: they’re haunted by spirits that are not malevolent, but rather, hopelessly unhelpful.

Imagine unrolling an intricately drawn treasure map only to be greeted by the ghost of a forgetful cartographer who can’t recall where he drew that infamous X. Or perhaps a dramatic noble, eternally narrating his own tragic story, distracts you from your quest with endless monologues about his lost love. These spirits transform simple navigation into an ongoing comedy of errors, ensuring that every journey is filled with laughter and exasperation.

These hauntingly humorous encounters breathe life into the exploration of these ancient maps, changing the stakes from mere treasure hunting to a delightful test of patience. As characters brave the unknown, they are not just searching for gold or glory; they are destined to engage with unforgettable, absurdly unhelpful ghosts who add a whimsical flair to their escapades. With each step taken on these cursed paths, you find that the real treasure might just be the hilarity shared along the way.

Welcome to a D&D world where every map leads not only to treasures and lost cities but also to spirits with quirks that defy the boundaries of logic and etiquette. In this playful exploration, you’ll discover 100 haunted maps, each with its unique spectral inhabitant, promising a blend of humor, chaos, and adventure. Grab your dice, prepare for mischief, and get ready to navigate through the absurdity of the afterlife as we embark on this fantastical journey!

So, unroll your map, summon your courage, and prepare for a delightful descent into the bizarre realm of 100 Haunted Maps with Absurdly Unhelpful Ghosts. The journey might be riddled with laughter and confusion, but one thing is for certain: it will never be boring.

100 Haunted Maps with Absurdly Unhelpful Ghosts

When it comes to diving into the realm of haunted maps, a little randomness can go a long way. For DMs looking to embrace the chaotic spirit of adventure, employing a d20 + d100 table format opens up a treasure trove of opportunities. You can choose to roll directly on a d20 sub-table for a specific type of haunted map, or unleash pure pandemonium by diving into the full d100 table. Each ghostly encounter offers unique chances for rollicking roleplay, maddening puzzle-solving, or unexpected detours that take players off-course and into the realm of hilarity.

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Using a d20 table allows you to focus on a specific category of haunted maps, while the d100 table invites total chaos. Whether you want to guide your players through a treasure hunt or a journey into forgotten cities, the method of rolling lets your narrative flourish in unpredictable ways. Each ghost and map combination introduces a new layer of absurdity, encouraging players to engage with their spectral guides in ways that might be frustrating, entertaining, or downright bizarre.

The ghosts themselves can range from forgetful to overly dramatic, leading to interactions that are as engaging as the maps themselves. Imagine a ghost who constantly misdirects players, or one who tries to narrate the entire journey in iambic pentameter. These interactions can elevate a simple travel segment into a memorable encounter filled with laughs and unexpected twists, allowing players to forge a deeper connection not only with their characters but also with the oddities of the world around them.

Ultimately, whether players choose the path of specificity with the d20 sub-tables or embrace the chaos of the full d100 list, they are destined to find themselves embroiled in side quests and shenanigans that can either enrich their story or lead them bewilderingly astray. So, gather your dice, prepare for some ghostly guidance (or lack thereof), and let the adventure begin!

d20 Maps of Lost Treasure (1 – 20)

The allure of treasure maps is universal, often drawing adventurers like moths to a flame. However, many of these maps are haunted by spirits who are less than helpful, often greedy or simply confused, with memories as murky as the depths of the oceans they once sailed. These ghosts may remember half-truths, forget crucial details, or even argue among themselves about the exact location of the treasure, turning the quest for riches into an exercise in patience and persistence.

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d20Haunted Map Descriptiond100
1A tattered parchment with ink stains, haunted by a ghost who insists the gold is buried “somewhere around here,” while pointing in entirely the wrong direction.1
2A beautifully ornate map, complete with gold leaf, drawn by a cartographer who is exceedingly proud but utterly forgetful—he keeps changing the location of the treasure mid-explanation.2
3A maps drawn in crayon, with a cheerfully chaotic ghost who remembers the treasure’s location as “by the tree” but can’t recall which tree that might be.3
4A meticulously detailed map that leads to a castle, haunted by a noble who only wants to talk about his failed attempts at courtship, oblivious to the adventurers’ quest.4
5A map adorned with bizarre riddles, held by a ghost who can only speak in puns—each pun leads adventurers further away from their goal.5
6A faded map that seems to change every time it’s looked at, haunted by a ghost who claims to be the true heir to the treasure but keeps forgetting what the treasure looks like.6
7An ancient map that appears to be a treasure map, but the ghost can only remember that “the treasure is shiny” and nothing more.7
8A map recovered from the depths of a pirate’s chest, but the spirit who guards it is too busy recounting tales of his past plundering to note where the treasure lies.8
9An elegantly designed map that is actually an invitation to a ghostly tea party, where the ghost insists the treasure is “hidden in plain sight” yet refuses to elaborate.9
10A map featuring an odd mix of drawings and writing, haunted by a ghost who believes they are still alive and keeps trying to sell the adventurers “insurance” on the treasure.10
11A parchment that crinkles mysteriously, guarded by a ghost who is overly dramatic and insists every detail of the map is a part of his literary legacy.11
12A map marked with colorful Xs, haunted by a ghost who can only communicate through interpretive dance, making your journey all the more confusing.12
13A crudely drawn map that leads into the wilderness, overseen by a ghost who can’t help but argue with adventurers over the best fishing spots.13
14A map with disappearing ink, haunted by a ghost who insists that the treasure is “just around the corner,” but doesn’t recall which corner.14
15A map that smells faintly of cheese, with a ghost who keeps reminiscing about how great it was to be a cheese merchant instead of a treasure hunter.15
16A map that appears to be a school project gone wrong, led by a ghost who believes he is still in class and quizzes the adventurers on their knowledge of treasure lore.16
17A map that’s riddled with spelling errors, governed by a ghost who is an avid wordsmith and will only give hints if you can correct them.17
18A map made of fabric, inhabited by a ghost who takes half-hearted stabs at poetry but is more interested in sewing than guiding adventurers.18
19A map crafted from the bark of an ancient tree, haunted by a ghost who thinks the treasure might be “in that direction” but constantly gets sidetracked by the flora around.19
20A treasure map that leads to a hidden cave, but the ghost keeps insisting on leading adventurers to “the best view” instead of the treasure’s true location.20

Though these ghosts may hinder the process of treasure hunting, they do so in an endearing way, transforming each pursuit into a test of patience rather than a straightforward adventure. With every misdirection and absurd anecdote, players find themselves in a whimsical dance around the treasure, making the chase not just about gold, but about the journey and the laughs shared along the way.

In a purple coat, a person studies a haunted map, enveloped by ghostly figures and a hooded specter. The backdrop swirls with purple, green, and blue hues, punctuated by an old-fashioned lantern. The mysterious scene feels like it belongs in an eerie D&D campaign.

d20 Maps of Forgotten Cities (21 – 40)

The charm of ancient maps that depict forgotten cities is irresistible. These relics often come with rich backstories and potential for deep lore. However, the spirits attached to them can be more of a hindrance than a help. Instead of providing insightful information about long-lost civilizations, they tend to be far too obsessed with their own irrelevant lore or personal drama to assist in navigating the crumbling ruins.

d20Haunted Map Descriptiond100
1A map that promises the location of a lost city but is instead filled with doodles of the ghost’s long-forgotten crush and their unfortunate love life.21
2A map of a city where every landmark has a ghost who can’t resist narrating the unfortunate events that led to their demise instead of offering guidance.22
3A map with a labyrinthine layout, haunted by a ghost who insists on giving history lessons about the city’s architecture rather than leading adventurers to their destination.23
4A map of crumbling buildings, overseen by a ghost who has taken up residence in one of them and refuses to leave until someone listens to their endless monologue about the city’s past.24
5A map that keeps changing its features, guarded by a ghost who believes they are still alive, trying to sell adventurers on a tour of the city’s highlights—none of which exist anymore.25
6A beautifully illustrated map of a majestic city, but the ghost attached keeps losing their train of thought and often ventures into storytelling about completely unrelated topics.6
7A map that simply won’t stay flat, held by a ghost who can only communicate through dramatic reenactments of the city’s downfall, often acting out their own tragic demise.27
8A map that offers glimpses into the past but is haunted by a ghost who insists on debating the merits of the city’s different fashion trends instead of providing useful clues.28
9A map with directions that lead to nowhere, guarded by a ghost who is convinced they are the last living historian of the city and feels the need to share every detail of history—not that it helps.29
10An ornate map with half-erased landmarks, inhabited by a ghost who tries to guide adventurers toward the “most picturesque spots” instead of the treasure they seek.30
11A map marked with obscure symbols, led by a ghost who is very sure “it was all part of a grand plan” but can’t seem to remember what that plan entailed.31
12A simple map that leads to a fountain at the city’s center, haunted by a ghost who passionately describes the city’s drink offerings instead of the hidden secrets.32
13An ancient map with odd scrawls, ensuring the ghost continuously brings up their obsession with the city’s best-kept recipes rather than giving practical advice.33
14A crumpled map that is full of confusion, governed by a ghost who keeps trying to convince adventurers to help him “fix the building” when it’s long gone.34
15A beautifully detailed map covered in dust, haunted by a ghost who believes they are a famed artist and keeps asking adventurers for their honest opinions on their work.35
16A map that shows a night sky over the city, led by a ghost who can only talk about the celestial events that occurred, ignoring the ground entirely.36
17A map with fantastical landmarks, overseen by a ghost who insists on giving lengthy lectures about the city’s ancient customs, oblivious to the adventurers’ urgency.37
18A faded map with unclear directions, haunted by a ghost who loves to reminisce about the city’s “glory days,” leaving adventurers wondering how to navigate.38
19A map that leads through the city’s alleyways, with a ghost who is convinced that they are the ultimate tour guide, leading adventurers through a never-ending loop of trivia.39
20A map that appears to be blank at first, but the ghost insists the real journey is one of self-discovery, constantly asking philosophical questions instead of directing them.40

While these maps may lead characters into the depths of forgotten history, the layers of ghostly nonsense can be both frustrating and richly rewarding. With each diversion into irrelevant lore, players can uncover deep narratives that enrich their campaign while simultaneously navigating the absurdities of the afterlife, proving that sometimes the best stories are hidden beneath layers of comedic exasperation.

A person with short hair and armor clutching a haunted map stands amidst ghostly figures and mist. A sword rests on their back, flanked by two lanterns against a purple and blue ethereal backdrop—an adventure scene straight from D&D campaigns.

d20 Maps of Cursed Isles (41 – 60)

There’s something enchanting about maps that lead to cursed isles, often hidden behind a veil of enchantments or treacherous waters. However, the ghosts resident on these islands seem far more interested in singing sea shanties or engaging in philosophical debates about geography than actually aiding adventurers. The result? A roundabout journey filled with merriment and confusion, where mischief reigns supreme.

d20Haunted Map Descriptiond100
1An old map with ink blots, inhabited by a ghost who only wants to sing sea shanties and is adamant about taking requests instead of directing adventurers.41
2A map with intricate designs that lead to nowhere, guarded by a ghost who insists that “true treasure is knowledge”—while providing none at all.42
3A map adorned with shells and sand, overseen by a ghost who is convinced that their version of “sea geography” is the best and will argue with anyone who disagrees.43
4A map depicting a beautiful beach, haunted by a ghost who insists on creating elaborate sandcastles instead of guiding adventurers to their goal.44
5A map that appears to warp, haunted by a ghost who believes they were once an explorer and keeps getting sidetracked with tales of their “great voyages.”45
6A map showing multiple routes to the same destination, led by a ghost who is more interested in debating the merits of each route than giving practical advice.46
7A weathered map that changes with the tides, guarded by a ghost who’s convinced they can predict the weather but only shares incorrect forecasts.47
8A map that is perpetually damp, haunted by a ghost who can only communicate through riddles related to the sea, often leading adventurers in circles.48
9A map with a labyrinth of islands, overseen by a ghost who enjoys playing hide-and-seek with the adventurers rather than revealing the true path.49
10A treasure map that is actually a recipe for a legendary seafood dish, held by a ghost who is more than willing to instruct adventurers on cooking.50
11A map that glows in the dark, inhabited by a ghost who believes they are the keeper of the stars and will only offer guidance at midnight.51
12An ornate map with a compass that spins wildly, led by a ghost who tries to explain each direction in terms of “which way the wind blows.”52
13A map with multiple annotations, haunted by a ghost who seems to get lost in their own notes about the local flora and fauna instead of helping find the treasure.53
14A map depicting many shipwrecks, overseen by a ghost who wants to relive their seafaring days and will only speak through nautical jargon.54
15A map folded like a sailor’s hat, guarded by a ghost who insists on teaching adventurers how to fold hats instead of guiding them to safety.55
16A map that smells of saltwater, inhabited by a ghost who believes they are a mermaid and keeps asking adventurers to join their underwater dance.56
17A map that is constantly fluttering, haunted by a ghost who claims to be a lost captain and keeps checking the “wind direction” before giving directions.57
18A map etched in coral, led by a ghost obsessed with coral reefs who insists on sharing trivia instead of directing adventurers to their destination.58
19A parchment that seems to dissolve in the rain, haunted by a ghost who fervently believes that every drop of rain tells a story—just not the one adventurers are looking for.59
20A map that keeps shifting its route, overseen by a ghost who enjoys spinning tall tales of shipwrecks while ignoring any urgent requests for help.60

While navigating these cursed isles, adventurers will discover that sailing with a spectral backseat navigator can lead to delightful chaos. Though their attempts to assist may be misguided, the journey becomes an adventure full of laughter, music, and unexpected detours, proving that sometimes the ripples of ghostly antics are just as valuable as the treasures hidden beneath the waves.

A young adventurer stands confused, clutching a haunted map surrounded by puzzled and scared ghosts. The scene is whimsical and colorful, with the adventurer appearing determined despite the eerie setting—a perfect start for any D&D campaign.

d20 Maps of the Underworld (61 – 80)

The underworld is a realm shrouded in mystery, often depicted through ancient maps leading to subterranean or extraplanar realms. These maps beckon adventurers into the depths, yet they come with their own set of challenges, for they are haunted by souls who are both sarcastic and perpetually lost. Their inability to accept their fate turns every journey into a blend of laughter and lingering dread.

d20Haunted Map Descriptiond100
1A map that glows with an eerie light, haunted by a ghost who continuously bemoans their fate and provides sarcastic commentary on adventurers’ choices.61
2A map depicting winding tunnels, overseen by a ghost who insists they were once a miner and keeps trying to sell adventurers “rare gems” that don’t exist.62
3A map that constantly shifts, led by a ghost who believes they are meant to be a tour guide but has completely lost track of where they are.63
4A faded map that seems to pulse, haunted by a ghost who believes they are still alive, insisting that adventurers join them for “one last drink” before they proceed.64
5An ominous map filled with shadowy figures, guarded by a ghost who rambles about their past “life” and keeps forgetting what they were supposed to be doing.65
6A map that seems to dissolve in the afterlife’s glow, inhabited by a ghost who tells puns about their demise instead of offering any real guidance.66
7A map covered with ancient runes, overseen by a ghost who believes they were a great sage, offering “wisdom” that is mostly just nonsense.67
8An elaborate map of the underworld, haunted by a ghost who can only communicate through cryptic metaphors that make less sense as they go on.68
9A map that’s littered with the remains of old adventures, led by a ghost who is perpetually frustrated that nobody listens to their advice.69
10A map filled with misleading directions, overseen by a ghost who keeps insisting the best path is “the one less traveled,” but never clarifies which that is.70
11A map that leads to a grand hall of judgment, haunted by a ghost who can’t stop talking about their own “trials” and how they were misunderstood.71
12A map drawing upon legends of the underworld, guided by a ghost who tries to argue that the “real treasure” is found in the stories you gather along the way.72
13A map that emits a chilly breeze, haunted by a ghost who insists that every turn must be followed by a dramatic retelling of their final moments.73
14A map depicting endless spiraling tunnels, overseen by a ghost who is convinced they can lead the way but instead keeps leading adventurers in circles.74
15A ghostly map that glows when it senses fear, inhabited by a ghost who delights in scaring adventurers with tales of their own demise.75
16A map illustrating a path through darkness, led by a ghost who can only speak in riddles that lead to even more entangled questions.76
17A map that seems to change depending on the phase of the moon, haunted by a ghost who is convinced they are the queen of the undead but can’t remember how it happened.77
18A map covered in cobwebs, overseen by a ghost who cannot stop lamenting the “good old days” of being alive while giving no actual guidance.78
19A map with constantly shifting landmarks, led by a ghost who rambles about “the good deeds” of their past life but keeps getting lost themselves.79
20A map dotted with strange symbols, haunted by a ghost who believes they are a master of the arcane arts but instead confuses adventurers with their zany theories.80

As adventurers navigate this otherworldly realm, they find themselves entangled in a web of laughter and sarcasm, where lost souls offer commentary that is as entertaining as it is bewildering. With each sarcastic remark and hilarious detour, the journey through the underworld becomes a memorable escapade, a delightful blend of laughter and lingering dread—proof that even in the depths, humor thrives.

A person with short hair and a long coat examines a haunted map. Surrounded by ghostly figures—one in a hood, another in a sheet with a spooky face—the scene resembles an eerie D&D campaign, atmospheric and monochromatic, evoking a mysterious adventure where unhelpful ghosts linger.

d20 Maps Made by Madmen (81 – 100)

Maps crafted by eccentrics and lunatics can often lead to the most unpredictable adventures. These maps come with their own quirky ghosts, equally unstable yet strangely lovable, resulting in journeys that resemble absurd performance art. Each bizarre encounter transforms what could have been straightforward exploration into a theatrical experience, rich with laughter and the unexpected.

d20Haunted Map Descriptiond100
1A map that appears to be more art than navigation, haunted by a ghost who believes they are a renowned painter and criticizes adventurers’ choices.81
2A map with overly elaborate directions, overseen by a ghost who insists on “improving” the route with interpretive dance.82
3A map filled with nonsensical illustrations, haunted by a ghost who insists that the true treasure lies in “expressing oneself” rather than finding any actual treasure.83
4A crudely drawn map with unnecessary embellishments, overseen by a ghost who continuously mixes up their directions with advice on how to build a rocket.84
5A map that reads like a stream-of-consciousness poem, haunted by a ghost who keeps editing it aloud, changing the route mid-journey.85
6A whimsical map covered in stickers, led by a ghost who believes they are a famous celebrity and constantly asks adventurers for autographs.86
7A map with unexpected holes cut into it, overseen by a ghost who insists that the “holes” are portals to other adventures but are merely distractions.87
8A map that resembles a child’s drawing, haunted by a ghost who believes they are a “master explorer” and insists on narrating every adventure in rhyme.88
9A map where every landmark has been replaced with strange memes, led by a ghost who claims to be from “the future” and keeps trying to teach adventurers about trends.89
10A map that changes colors constantly, overseen by a ghost who insists on describing each color’s emotional value instead of providing directions.90
11A map filled with random doodles, haunted by a ghost who believes that art can lead to treasure and keeps asking adventurers to draw alongside them.91
12An absurd map with odd variables, led by a ghost who is constantly working on “improving” the layout while giving inconsistent directions.92
13A map that seems to sing, overseen by a ghost who breaks into song at the slightest provocation, often ignoring the adventurers’ pleas for help.93
14A map that tells a story through colors and lines, haunted by a ghost who insists that each color must be performed with dramatic flair.94
15A map that’s more of a scrapbook, overseen by a ghost who wants to share their “great experiences” instead of leading adventurers anywhere useful.95
16A map decorated with glitter and sequins, led by a ghost who believes that “sparkle” is the secret to finding treasure.96
17A map that changes shape with the tides, haunted by a ghost who insists that they are a “wave whisperer” and keeps getting lost in their own enthusiasm.97
18A map that is covered in bizarre riddles, overseen by a ghost who insists that riddles are the key to unlocking every treasure.98
19A map featuring strange symbols and drawings, led by a ghost who believes they are the “last of the great visionaries” and keeps making grand proclamations.99
20A map that seems to melt away, haunted by a ghost who is convinced they can shape-shift and constantly changes their appearance mid-explanation.100

These madmen’s maps redefine exploration, turning dungeons into absurd performance art pieces and every travel segment into unpredictable theater. The eccentric spirits guiding adventurers add a layer of whimsy and unpredictability that transforms the journey into a comedic spectacle, ensuring that the pursuit of treasure is as entertaining as the treasure itself.

100 Haunted Maps with Absurdly Unhelpful Ghosts

In conclusion, the whimsical blend of comic relief, creative puzzles, and offbeat storytelling found within these haunted maps presents a treasure trove of opportunities for Dungeon Masters and players alike. Embracing the absurdity of the ghosts who fill these maps can elevate any adventure from mundane to memorable. Whether they become recurring nuisances, unexpected advisors, or accidental allies, these spirits add a unique flair that enriches the gaming experience.

Encouraging players to engage with these absurdly unhelpful ghosts can lead to hilarious encounters, unexpected detours, and a wealth of character development. The charming nonsense of these spectral guides can transform a basic quest into an epic comedy of errors, reminding all involved that sometimes the journey is far more significant than the destination. As characters forge ahead through laughter and frustration, they’ll discover that the path paved with ghostly nonsense can lead to the most rewarding adventures of all.

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So grab your dice and prepare for the unexpected! Dive into the chaos and let the absurdity of haunted maps add levity and charm to your adventures. In the world of tabletop gaming, it’s not just about the treasure at the end of the road—it’s about the laughter, the memories, and the wonderfully unhelpful ghosts that accompany you along the way!

Heidi Jiang

LitRPG Author Heidi Jiang

A native Hoosier her whole life, Heidi Jiang discovered her love of gaming at an early age. She’s a big fan of the Super Mario series ... and any book with a mushroom on the cover. In all seriousness, she loves reading and playing just about anything when she finds the time. I am Spartacus! I am a wage slave! I am Paul Bellow! She currently resides in Indiana with her husband, a dog named Lucky, a cat named Oliver, and a couple children rapidly heading toward being teens. Over the years, Heidi Jiang has been a book reviewer, freelance copy editor, editor at a small publishing company, and executive editor at her school’s literary magazine.