By Travis Bagwell (Author). Now available for pre-order! A few days have passed since Jason’s confrontation with Alfred and he’s debating whether to reenter Awaken Online. Alfred has made a proposition that Jason isn’t certain he should accept. After the battle with Alexion, Jason has also been appointed the Regent of the Twilight Throne. He must assume the mantle of ruling an undead city – with everything that entails. His first task is to investigate the dark keep that looms over the city’s marketplace. This act will lead to a chain of events that might ensure his city’s survival or create new enemies. Meanwhile, Alex re-enters the game listless and angry after his loss against Jason. With his reputation in the gutter and no prospects, he will face a choice regarding how he intends to blaze his path through the game.
In the MMORPG Realm of the Nine Circles, things are not as they should be. NPC behavior is a little too realistic, and the game’s ultimate bad guy, Lord Mylos, is acting weird and killing heaps of players just for fun. Dante is an entry-level game developer for Plexcorp, the company that owns and runs the game. He knows the secret to the strangeness lies near. Will the answers be in the cavernous depths of the Plexcorp building, owned by the man who created the game? Or is the answer deep within the Nine Circles itself? One thing is certain: asking questions might get him killed. To figure it all out, Dante must lead a band of adventurers into a virtual reality world where he has to play the game to save not only his own life but the entire Realm itself.
Gordan of Riss is a troublemaker and thief, but what makes him unique is his tail. He’s spent much of his life trying to find out why he has one, chasing down possible answers and causing chaos wherever he goes. But when this sets him against a Sorcerer he’s never met, Gordan learns that even the most innocent quest can turn dangerous. Deadly, even. Facing increasing threats to himself and those around him, Gordan will have to choose between his troublemaking ways and becoming an actual hero. And when the Sorcerer’s plans are finally revealed, he must use all his abilities just to survive – including a couple he didn’t know he had. Will it be enough? And will he learn what he most wants to know?
The massive virtual reality game The Proving Grounds had a bit of a rocky start, but with some outside help the developers got it under control. But technological progress doesn’t wait for anyone and a new advance is already in the works: a form of input that builds on their standing devices and works via the players thoughts. Early tests were less than successful, which saw the device shelved early in production, but now a new test subject has been found… An unconscious subject. Peter is a coma patient whose doctors heard about the device and reached out to the company in hopes of maybe getting a glimpse into his mind. They got more. Much more. Peter has awoken to a new world, but a world he is unable to leave as he is still comatose on the outside. In the hopes of gathering more data and finding a way to help him, he’s let out into the world… with some oversight. Unfortunately nothing new comes without issues to resolve, and the timing couldn’t be worse as new problems spring up around them. But when the world is in danger and he is sent away for his own safety, Peter…
Leo “The Lion” Lennox is the 10 year world champion of Astafar Unlimited, the best virtual reality game of all time. However, Leo has become bored with his success, and wonders where his next challenge will lie. Then he meets the mysterious Zarra, and she tempts the champ to try her cutting edge game. Leo soon discovers a virtual world that is beyond fantastic. Can he resist the lure of this amazing game and the beautiful woman that has asked him to quest on her behalf?