Tougher Mobs. Deeper Dungeons. Better Loot.
Eric, Sarah, and the rest of the party are determined to do better on level one-two. Every action they make will affect level one-one for new players, so they strive to bring about positive changes.
Defeating a black dragon is their main quest, but the game quickly takes a dark turn. They learn of a monstrous plan by Magi Inyontoo and his Magictology crew to rid the game of all dwarves.
The risks that come with helping are great, but so are the rewards. As they journey and meet other player characters, they also hear more hints about escaping the game. Giving up is not an option.
Can this ever-changing group of adventurers make it to level one-three intact? Or will they finally find a way out of the game? Find out in this exciting second installment of the Tower of Gates LitRPG Series.
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